City information

Taxation of Baerlin

Marketplace
Wood300
Stone561
Ore192
Wool476
Food271
Cloth0
Tool0
Taler9000
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 908 909 910 911 912 ... 1180 >>
TimeCodeDescription
THU, 26.11.2009, 21:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 120 Nahrung: 900
WED, 25.11.2009, 21:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 120 Nahrung: 900
SAT, 28.11.2009, 21:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 120 Nahrung: 900
SUN, 29.11.2009, 21:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 120 Nahrung: 900
TUE, 01.12.2009, 21:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 120 Nahrung: 900
MON, 30.11.2009, 21:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 120 Nahrung: 900
THU, 03.12.2009, 21:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 120 Nahrung: 900
FRI, 27.11.2009, 21:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 120 Nahrung: 900
THU, 26.05.2011, 21:002Versorgung Buerger: Anz=15/0 Baustellen=0 => Tuecher: 120 Nahrung: 750
MON, 20.06.2011, 21:002Versorgung Buerger: Anz=15/0 Baustellen=0 => Tuecher: 120 Nahrung: 750
FRI, 10.06.2011, 21:002Versorgung Buerger: Anz=15/0 Baustellen=0 => Tuecher: 120 Nahrung: 750
SAT, 25.06.2011, 21:002Versorgung Buerger: Anz=15/0 Baustellen=0 => Tuecher: 120 Nahrung: 750

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)