City information

Taxation of Monte Monaco

Marketplace
Wood426
Stone887
Ore254
Wool828
Food105
Cloth0
Tool0
Taler12500
Occupancy2500
Capacity2500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 562 563 564 565 566 ... 2471 >>
TimeCodeDescription
MON, 18.12.2006, 23:077Versorgung Summe/Tag: (0,0,0,0,50,17,3,0)
MON, 18.12.2006, 23:072Versorgung Buerger: Anz=25/0 Baustellen=1 => Tuecher: 200 Nahrung: 1500
MON, 18.12.2017, 21:002Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 0 Nahrung: 650
MON, 18.12.2017, 21:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,1)
MON, 18.12.2017, 21:001Versorgung Spiele: (5619) Aktiv=89 Inaktiv=4 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 18.12.2017, 21:007Versorgung Summe/Tag: (0,0,0,0,22,0,0,0)
MON, 18.12.2023, 21:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,1)
MON, 18.12.2023, 21:001Versorgung Spiele: (7810) Aktiv=0 Inaktiv=91 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 18.12.2023, 21:007Versorgung Summe/Tag: (0,0,0,0,21,0,0,0)
MON, 18.12.2023, 21:002Versorgung Buerger: Anz=25/0 Baustellen=1 => Tuecher: 0 Nahrung: 625
MON, 19.01.2009, 22:033Vollstaendige Versorgung von Marktplatz. (3,2,4,2,1)
MON, 19.01.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,52,19,4,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)