City information

Taxation of City-of-Unicorns

Marketplace
Wood56
Stone54
Ore5
Wool89
Food44
Cloth0
Tool0
Taler39
Occupancy248
Capacity2500
Occupation Percentage9.9%

Recent days' taxes Page << 1 ... 444 445 446 447 448 ... 1254 >>
TimeCodeDescription
FRI, 21.01.2011, 22:052Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
THU, 20.01.2011, 22:072Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
TUE, 18.01.2011, 22:062Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
TUE, 01.02.2011, 22:052Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
MON, 31.01.2011, 22:042Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
WED, 02.02.2011, 22:042Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
THU, 27.01.2011, 22:062Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
FRI, 28.01.2011, 22:052Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
SUN, 30.01.2011, 22:002Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
SAT, 29.01.2011, 22:012Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
THU, 03.02.2011, 22:032Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
FRI, 07.01.2011, 22:032Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)