City information

Taxation of Carcassonne-Plage

Marketplace
Wood364
Stone649
Ore174
Wool916
Food897
Cloth0
Tool0
Taler15000
Occupancy3000
Capacity3000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 442 443 444 445 446 ... 1137 >>
TimeCodeDescription
THU, 09.01.2014, 03:001Versorgung Spiele: (4056) Aktiv=0 Inaktiv=61 Selbst=7 => Tuecher: 0 Werkzeug: 61
THU, 09.01.2014, 03:005Kein Spiel mehr aktiv.
THU, 09.01.2014, 03:007Versorgung Summe/Tag: (0,0,0,0,50,8,2,0)
THU, 09.01.2014, 03:006Boerse nachkauf. (0,0,0,0,20,0,0)
THU, 09.01.2014, 03:002Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
THU, 08.12.2011, 03:004Versorgung ueber Lager abgewickelt.
THU, 08.12.2011, 03:007Versorgung Summe/Tag: (0,0,0,0,155,43,6,0)
THU, 08.12.2011, 03:002Versorgung Buerger: Anz=93/0 Baustellen=0 => Tuecher: 744 Nahrung: 4650
THU, 08.12.2011, 03:001Versorgung Spiele: (3293) Aktiv=96 Inaktiv=1 Selbst=3 => Tuecher: 549 Werkzeug: 180
THU, 08.12.2005, 04:223Vollstaendige Versorgung von Marktplatz. (3,6,7,4,4)
THU, 08.12.2005, 04:222Versorgung Buerger: Anz=69/0 Baustellen=1 => Tuecher: 552 Nahrung: 4140
THU, 08.12.2005, 04:221Versorgung Spiele: (1102) Aktiv=54 Inaktiv=0 Selbst=0 => Tuecher: 291 Werkzeug: 94

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)