City information

Taxation of LosVelozes

Marketplace
Wood92
Stone410
Ore1
Wool163
Food266
Cloth0
Tool10
Taler32521
Occupancy982
Capacity6500
Occupation Percentage15.1%

Recent days' taxes Page << 1 ... 1071 1072 1073 1074 1075 ... 1123 >>
TimeCodeDescription
WED, 21.12.2005, 23:281Versorgung Spiele: (1239) Aktiv=89 Inaktiv=0 Selbst=0 => Tuecher: 494 Werkzeug: 163
WED, 21.12.2005, 23:287Versorgung Summe/Tag: (0,0,0,0,118,35,6,0)
WED, 21.12.2005, 23:283Vollstaendige Versorgung von Marktplatz. (8,3,4,5,5)
WED, 21.12.2011, 20:002Versorgung Buerger: Anz=58/0 Baustellen=0 => Tuecher: 464 Nahrung: 2900
WED, 21.12.2011, 20:003Vollstaendige Versorgung von Marktplatz. (3,3,7,7,3)
WED, 21.12.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,96,36,7,0)
WED, 21.12.2011, 20:001Versorgung Spiele: (3430) Aktiv=103 Inaktiv=8 Selbst=0 => Tuecher: 625 Werkzeug: 211
WED, 22.01.2014, 20:002Versorgung Buerger: Anz=55/0 Baustellen=0 => Tuecher: 440 Nahrung: 2750
WED, 22.01.2014, 20:001Versorgung Spiele: (4193) Aktiv=97 Inaktiv=8 Selbst=0 => Tuecher: 577 Werkzeug: 196
WED, 22.01.2014, 20:003Vollstaendige Versorgung von Marktplatz. (7,3,4,5,3)
WED, 22.01.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,92,34,7,0)
WED, 22.02.2006, 21:523Vollstaendige Versorgung von Marktplatz. (6,5,2,6,6)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)