City information

Taxation of NightowlsHome

Marketplace
Wood351
Stone807
Ore175
Wool822
Food745
Cloth0
Tool0
Taler14500
Occupancy2900
Capacity2900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1003 1004 1005 1006 1007 ... 1127 >>
TimeCodeDescription
WED, 08.02.2012, 05:022Versorgung Buerger: Anz=43/0 Baustellen=0 => Tuecher: 344 Nahrung: 2150
WED, 08.02.2012, 05:021Versorgung Spiele: (3479) Aktiv=81 Inaktiv=1 Selbst=4 => Tuecher: 426 Werkzeug: 145
WED, 08.02.2012, 05:027Versorgung Summe/Tag: (0,0,0,0,71,25,5,0)
WED, 08.02.2012, 05:024Versorgung ueber Lager abgewickelt.
WED, 08.03.2006, 21:551Versorgung Spiele: (1316) Aktiv=76 Inaktiv=0 Selbst=0 => Tuecher: 379 Werkzeug: 129
WED, 08.03.2006, 21:553Vollstaendige Versorgung von Marktplatz. (4,3,6,3,3)
WED, 08.03.2006, 21:557Versorgung Summe/Tag: (0,0,0,0,90,27,4,20)
WED, 08.03.2006, 21:552Versorgung Buerger: Anz=54/1 Baustellen=0 => Tuecher: 432 Nahrung: 2700
WED, 08.04.2009, 22:021Versorgung Spiele: (2443) Aktiv=82 Inaktiv=0 Selbst=3 => Tuecher: 415 Werkzeug: 140
WED, 08.04.2009, 22:022Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
WED, 08.04.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,77,26,5,0)
WED, 08.04.2009, 22:023Vollstaendige Versorgung von Marktplatz. (3,4,4,2,5)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)