City information

Taxation of Monte Monaco

Marketplace
Wood426
Stone887
Ore254
Wool828
Food105
Cloth0
Tool0
Taler12500
Occupancy2500
Capacity2500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 578 579 580 581 582 ... 2471 >>
TimeCodeDescription
MON, 20.04.2009, 22:023Vollstaendige Versorgung von Marktplatz. (1,2,3,2,3)
MON, 20.04.2009, 22:022Versorgung Buerger: Anz=27/0 Baustellen=0 => Tuecher: 216 Nahrung: 1350
MON, 20.04.2020, 21:001Versorgung Spiele: (6473) Aktiv=0 Inaktiv=92 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 20.04.2020, 21:007Versorgung Summe/Tag: (0,0,0,0,21,0,0,0)
MON, 20.04.2020, 21:002Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 0 Nahrung: 650
MON, 20.04.2020, 21:005Kein Spiel mehr aktiv.
MON, 20.04.2020, 21:006Boerse nachkauf. (0,0,0,0,1,0,0)
MON, 20.05.2013, 21:003Vollstaendige Versorgung von Marktplatz. (3,2,3,3,3)
MON, 20.05.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,54,23,5,0)
MON, 20.05.2013, 21:001Versorgung Spiele: (3946) Aktiv=86 Inaktiv=0 Selbst=0 => Tuecher: 482 Werkzeug: 159
MON, 20.05.2013, 21:002Versorgung Buerger: Anz=27/0 Baustellen=1 => Tuecher: 216 Nahrung: 1620
MON, 20.05.2019, 21:013Vollstaendige Versorgung von Marktplatz. (0,0,2,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)