City information

Taxation of Monkeyisland

Marketplace
Wood352
Stone254
Ore167
Wool531
Food396
Cloth0
Tool0
Taler8500
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 579 580 581 582 583 ... 755 >>
TimeCodeDescription
TUE, 12.04.2011, 20:001Versorgung Spiele: (1033) Aktiv=46 Inaktiv=0 Selbst=1 => Tuecher: 340 Werkzeug: 102
TUE, 12.05.2009, 15:001Versorgung Spiele: (333) Aktiv=35 Inaktiv=0 Selbst=0 => Tuecher: 245 Werkzeug: 73
TUE, 12.05.2009, 15:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
TUE, 12.05.2009, 15:003Vollstaendige Versorgung von Marktplatz. (4,2,1,0,1)
TUE, 12.05.2009, 15:007Versorgung Summe/Tag: (0,0,0,0,35,14,2,0)
TUE, 12.06.2012, 20:001Versorgung Spiele: (1460) Aktiv=47 Inaktiv=2 Selbst=1 => Tuecher: 359 Werkzeug: 110
TUE, 12.06.2012, 20:002Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
TUE, 12.06.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,31,17,4,0)
TUE, 12.06.2012, 20:003Vollstaendige Versorgung von Marktplatz. (4,1,2,3,0)
TUE, 12.07.2011, 20:001Versorgung Spiele: (1124) Aktiv=48 Inaktiv=0 Selbst=1 => Tuecher: 360 Werkzeug: 108
TUE, 12.07.2011, 20:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
TUE, 12.07.2011, 20:003Vollstaendige Versorgung von Marktplatz. (0,3,3,2,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)