City information

Taxation of Besserwisserministerium

Marketplace
Wood174
Stone442
Ore49
Wool358
Food377
Cloth0
Tool0
Taler7000
Occupancy1400
Capacity1400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 709 710 711 712 713 ... 1304 >>
TimeCodeDescription
SUN, 25.05.2014, 05:015Kein Spiel mehr aktiv.
SUN, 25.05.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,24,4,2,40)
SUN, 25.05.2014, 05:011Versorgung Spiele: (3734) Aktiv=0 Inaktiv=34 Selbst=0 => Tuecher: 0 Werkzeug: 34
SUN, 25.05.2014, 05:012Versorgung Buerger: Anz=14/2 Baustellen=0 => Tuecher: 112 Nahrung: 700
SUN, 25.05.2014, 05:015Kein Spiel mehr aktiv.
SUN, 25.07.2010, 22:002Versorgung Buerger: Anz=15/2 Baustellen=0 => Tuecher: 120 Nahrung: 750
SUN, 25.07.2010, 22:001Versorgung Spiele: (2334) Aktiv=25 Inaktiv=10 Selbst=0 => Tuecher: 172 Werkzeug: 61
SUN, 25.07.2010, 22:007Versorgung Summe/Tag: (0,0,0,0,25,10,2,40)
SUN, 25.07.2010, 22:003Vollstaendige Versorgung von Marktplatz. (4,0,1,0,1)
SUN, 25.08.2013, 05:012Versorgung Buerger: Anz=14/2 Baustellen=0 => Tuecher: 112 Nahrung: 700
SUN, 25.08.2013, 05:011Versorgung Spiele: (3461) Aktiv=0 Inaktiv=34 Selbst=0 => Tuecher: 0 Werkzeug: 34
SUN, 25.08.2013, 05:017Versorgung Summe/Tag: (0,0,0,0,23,4,1,40)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)