City information

Taxation of Chinatown

Marketplace
Wood56
Stone106
Ore38
Wool114
Food111
Cloth0
Tool0
Taler220
Occupancy425
Capacity3200
Occupation Percentage13.3%

Recent days' taxes Page << 1 ... 514 515 516 517 518 ... 777 >>
TimeCodeDescription
SAT, 11.06.2011, 21:001Versorgung Spiele: (969) Aktiv=24 Inaktiv=0 Selbst=0 => Tuecher: 183 Werkzeug: 55
SAT, 11.05.2013, 10:001Versorgung Spiele: (171) Aktiv=34 Inaktiv=0 Selbst=0 => Tuecher: 310 Werkzeug: 92
SAT, 11.05.2013, 10:007Versorgung Summe/Tag: (0,0,0,0,35,16,3,0)
SAT, 11.05.2013, 10:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
SAT, 11.05.2013, 10:003Vollstaendige Versorgung von Marktplatz. (2,1,2,3,1)
SAT, 11.04.2009, 21:001Versorgung Spiele: (178) Aktiv=20 Inaktiv=0 Selbst=0 => Tuecher: 146 Werkzeug: 43
SAT, 11.04.2009, 21:007Versorgung Summe/Tag: (0,0,0,0,15,7,2,0)
SAT, 11.04.2009, 21:003Vollstaendige Versorgung von Marktplatz. (2,1,1,0,0)
SAT, 11.04.2009, 21:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
SAT, 11.02.2012, 21:001Versorgung Spiele: (1214) Aktiv=0 Inaktiv=24 Selbst=0 => Tuecher: 0 Werkzeug: 24
SAT, 11.02.2012, 21:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,25,4,1)
SAT, 11.02.2012, 21:005Kein Spiel mehr aktiv.

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)