City information

Taxation of LosVelozes

Marketplace
Wood92
Stone410
Ore1
Wool163
Food266
Cloth0
Tool10
Taler32521
Occupancy982
Capacity6500
Occupation Percentage15.1%

Recent days' taxes Page << 1 ... 520 521 522 523 524 ... 1123 >>
TimeCodeDescription
SUN, 08.04.2007, 23:432Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
SUN, 08.04.2007, 23:433Vollstaendige Versorgung von Marktplatz. (7,5,6,4,4)
SUN, 08.04.2012, 20:002Versorgung Buerger: Anz=60/0 Baustellen=0 => Tuecher: 480 Nahrung: 3000
SUN, 08.04.2012, 20:004Versorgung ueber Lager abgewickelt.
SUN, 08.04.2012, 20:001Versorgung Spiele: (3539) Aktiv=104 Inaktiv=8 Selbst=0 => Tuecher: 635 Werkzeug: 214
SUN, 08.04.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,100,37,7,0)
SUN, 08.05.2011, 20:003Vollstaendige Versorgung von Marktplatz. (8,5,3,6,2)
SUN, 08.05.2011, 20:002Versorgung Buerger: Anz=58/0 Baustellen=0 => Tuecher: 464 Nahrung: 2900
SUN, 08.05.2011, 20:001Versorgung Spiele: (3203) Aktiv=101 Inaktiv=8 Selbst=0 => Tuecher: 608 Werkzeug: 206
SUN, 08.05.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,97,36,7,0)
SUN, 08.06.2008, 21:591Versorgung Spiele: (2139) Aktiv=80 Inaktiv=16 Selbst=0 => Tuecher: 404 Werkzeug: 151
SUN, 08.06.2008, 21:597Versorgung Summe/Tag: (0,0,0,0,136,32,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)