City information

Taxation of NightowlsHome

Marketplace
Wood351
Stone807
Ore175
Wool822
Food745
Cloth0
Tool0
Taler14500
Occupancy2900
Capacity2900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1124 1125 1126 1127 >>
TimeCodeDescription
WED, 31.08.2005, 22:003Vollstaendige Versorgung von Marktplatz. (3,5,3,2,5)
WED, 31.08.2005, 22:001Versorgung Spiele: (1127) Aktiv=75 Inaktiv=0 Selbst=0 => Tuecher: 357 Werkzeug: 123
WED, 31.08.2005, 22:007Versorgung Summe/Tag: (0,0,0,0,86,26,5,80)
WED, 31.08.2005, 22:002Versorgung Buerger: Anz=52/4 Baustellen=0 => Tuecher: 416 Nahrung: 2600
WED, 31.08.2011, 05:033Vollstaendige Versorgung von Marktplatz. (4,2,4,2,6)
WED, 31.08.2011, 05:037Versorgung Summe/Tag: (0,0,0,0,78,28,5,0)
WED, 31.08.2011, 05:032Versorgung Buerger: Anz=47/0 Baustellen=0 => Tuecher: 376 Nahrung: 2350
WED, 31.08.2011, 05:031Versorgung Spiele: (3318) Aktiv=84 Inaktiv=1 Selbst=4 => Tuecher: 447 Werkzeug: 152
WED, 31.10.2007, 00:352Versorgung Buerger: Anz=53/0 Baustellen=0 => Tuecher: 424 Nahrung: 2650
WED, 31.10.2007, 00:353Vollstaendige Versorgung von Marktplatz. (6,5,1,4,3)
WED, 31.10.2007, 00:357Versorgung Summe/Tag: (0,0,0,0,89,27,4,0)
WED, 31.10.2007, 00:351Versorgung Spiele: (1917) Aktiv=76 Inaktiv=0 Selbst=2 => Tuecher: 367 Werkzeug: 125

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)