City information

Taxation of Asgard

Marketplace
Wood70
Stone453
Ore100
Wool177
Food264
Cloth110
Tool103
Taler2102
Occupancy1909
Capacity2100
Occupation Percentage90.9%

Recent days' taxes Page << 1 ... 755 756 757 758 759 ... 2439 >>
TimeCodeDescription
SAT, 06.02.2016, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
SAT, 06.02.2016, 20:001Versorgung Spiele: (3804) Aktiv=67 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 06.02.2016, 20:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,1)
SAT, 06.02.2016, 20:007Versorgung Summe/Tag: (0,0,0,0,18,0,0,40)
SAT, 06.02.2021, 20:001Versorgung Spiele: (5631) Aktiv=66 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 06.02.2021, 20:002Versorgung Buerger: Anz=21/2 Baustellen=1 => Tuecher: 0 Nahrung: 525
SAT, 06.02.2021, 20:007Versorgung Summe/Tag: (0,0,0,0,17,0,0,40)
SAT, 06.02.2021, 20:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)
SAT, 06.03.2010, 23:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
SAT, 06.03.2010, 23:001Versorgung Spiele: (1641) Aktiv=53 Inaktiv=0 Selbst=0 => Tuecher: 305 Werkzeug: 96
SAT, 06.03.2010, 23:007Versorgung Summe/Tag: (0,0,0,0,40,16,3,0)
SAT, 06.03.2010, 23:003Vollstaendige Versorgung von Marktplatz. (0,1,1,4,4)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)