City information

Taxation of Nordlicht

Marketplace
Wood26
Stone413
Ore135
Wool616
Food727
Cloth0
Tool0
Taler1604
Occupancy1917
Capacity3000
Occupation Percentage63.9%

Recent days' taxes Page << 1 ... 974 975 976 977 978 ... 1176 >>
TimeCodeDescription
THU, 05.08.2010, 22:022Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
FRI, 10.12.2010, 22:022Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
THU, 20.05.2010, 22:022Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
MON, 25.04.2011, 05:012Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
SAT, 11.12.2010, 22:012Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
MON, 13.06.2011, 05:022Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
THU, 08.04.2010, 22:032Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
WED, 14.09.2011, 05:022Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
THU, 01.04.2010, 22:022Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
WED, 22.02.2012, 05:012Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
THU, 09.12.2010, 22:022Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
SUN, 19.02.2012, 05:012Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)