City information

Taxation of Nordlicht

Marketplace
Wood26
Stone413
Ore135
Wool616
Food727
Cloth0
Tool0
Taler1604
Occupancy1917
Capacity3000
Occupation Percentage63.9%

Recent days' taxes Page << 1 ... 923 924 925 926 927 ... 1176 >>
TimeCodeDescription
SAT, 22.12.2012, 05:002Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
MON, 17.12.2012, 05:012Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
WED, 21.11.2012, 05:012Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
MON, 24.12.2012, 05:002Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
WED, 14.11.2012, 05:012Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
SAT, 24.11.2012, 05:012Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
SUN, 18.11.2012, 05:002Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
MON, 15.10.2012, 05:022Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
WED, 05.12.2012, 05:022Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
SUN, 14.10.2012, 05:012Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
TUE, 16.10.2012, 05:002Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
WED, 17.10.2012, 05:012Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)