City information

Taxation of Asgard

Marketplace
Wood70
Stone453
Ore100
Wool177
Food264
Cloth110
Tool103
Taler2102
Occupancy1909
Capacity2100
Occupation Percentage90.9%

Recent days' taxes Page << 1 ... 589 590 591 592 593 ... 2439 >>
TimeCodeDescription
SUN, 07.01.2018, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
WED, 17.01.2018, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
THU, 18.01.2018, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
WED, 15.03.2017, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
WED, 29.06.2016, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
SAT, 13.01.2018, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
THU, 16.03.2017, 20:012Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
SUN, 14.01.2018, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
TUE, 16.01.2018, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
MON, 15.01.2018, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
TUE, 26.12.2017, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
SAT, 30.12.2017, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)