City information

Taxation of Insel-Eutopia

Marketplace
Wood216
Stone588
Ore148
Wool536
Food0
Cloth0
Tool0
Taler4
Occupancy1488
Capacity1500
Occupation Percentage99.2%

Recent days' taxes Page << 1 ... 456 457 458 459 460 ... 2206 >>
TimeCodeDescription
SAT, 10.12.2022, 18:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,0,0)
MON, 20.02.2023, 18:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,0,0)
TUE, 04.10.2022, 18:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,0,0)
MON, 11.09.2023, 18:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,0,0)
THU, 06.05.2021, 18:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,0,0)
SAT, 30.04.2022, 18:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,0,0)
WED, 06.03.2024, 18:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,0,0)
SUN, 09.10.2022, 18:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,0,0)
THU, 07.11.2019, 18:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,0,0)
WED, 18.01.2023, 18:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,0,0)
WED, 27.07.2022, 18:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,0,0)
SUN, 21.07.2024, 18:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)