City information

Taxation of Monte Monaco

Marketplace
Wood426
Stone887
Ore254
Wool828
Food105
Cloth0
Tool0
Taler12500
Occupancy2500
Capacity2500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1827 1828 1829 1830 1831 ... 2471 >>
TimeCodeDescription
TUE, 06.06.2006, 22:173Vollstaendige Versorgung von Marktplatz. (0,3,3,2,3)
TUE, 06.06.2006, 22:177Versorgung Summe/Tag: (0,0,0,0,52,17,3,0)
TUE, 06.06.2006, 22:171Versorgung Spiele: (1406) Aktiv=61 Inaktiv=0 Selbst=0 => Tuecher: 307 Werkzeug: 103
TUE, 06.06.2006, 22:172Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 208 Nahrung: 1560
TUE, 06.06.2017, 21:002Versorgung Buerger: Anz=28/0 Baustellen=1 => Tuecher: 0 Nahrung: 700
TUE, 06.06.2017, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,1)
TUE, 06.06.2017, 21:001Versorgung Spiele: (5424) Aktiv=91 Inaktiv=4 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 06.06.2017, 21:007Versorgung Summe/Tag: (0,0,0,0,23,0,0,0)
TUE, 06.06.2023, 21:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,1)
TUE, 06.06.2023, 21:002Versorgung Buerger: Anz=25/0 Baustellen=1 => Tuecher: 0 Nahrung: 625
TUE, 06.06.2023, 21:001Versorgung Spiele: (7615) Aktiv=0 Inaktiv=91 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 06.06.2023, 21:007Versorgung Summe/Tag: (0,0,0,0,21,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)