City information

Taxation of Versailles

Marketplace
Wood296
Stone384
Ore322
Wool632
Food466
Cloth0
Tool0
Taler2535
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1462 1463 1464 1465 1466 ... 1540 >>
TimeCodeDescription
WED, 20.11.2019, 22:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 0 Nahrung: 375
WED, 20.11.2019, 22:001Versorgung Spiele: (4920) Aktiv=0 Inaktiv=39 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 20.11.2019, 22:007Versorgung Summe/Tag: (0,0,0,0,12,0,0,0)
WED, 20.11.2019, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,8,0,0)
WED, 20.11.2019, 22:005Kein Spiel mehr aktiv.
WED, 20.12.2017, 22:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)
WED, 20.12.2017, 22:007Versorgung Summe/Tag: (0,0,0,0,13,0,0,0)
WED, 20.12.2017, 22:002Versorgung Buerger: Anz=15/0 Baustellen=1 => Tuecher: 0 Nahrung: 375
WED, 20.12.2017, 22:001Versorgung Spiele: (4220) Aktiv=22 Inaktiv=17 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 21.01.2009, 19:003Vollstaendige Versorgung von Marktplatz. (2,0,2,2,2)
WED, 21.01.2009, 19:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
WED, 21.01.2009, 19:007Versorgung Summe/Tag: (0,0,0,0,36,12,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)