City information

Taxation of TerraBrasilis

Marketplace
Wood11
Stone18
Ore3
Wool55
Food21
Cloth0
Tool0
Taler245
Occupancy108
Capacity1700
Occupation Percentage6.4%

Recent days' taxes Page << 1 ... 488 489 490 491 492 ... 2460 >>
TimeCodeDescription
FRI, 31.05.2013, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,8,0)
TUE, 16.07.2013, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,8,0)
SAT, 27.07.2013, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,8,0)
THU, 30.05.2013, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,8,0)
WED, 17.07.2013, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,8,0)
MON, 04.11.2013, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,8,0)
TUE, 29.10.2013, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,8,0)
SAT, 02.11.2013, 20:016Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,8,0)
MON, 29.07.2013, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,8,0)
SUN, 28.07.2013, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,8,0)
WED, 30.10.2013, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,8,0)
SUN, 30.06.2013, 20:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,8,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)