City information

Taxation of NightowlsHome

Marketplace
Wood351
Stone807
Ore175
Wool822
Food745
Cloth0
Tool0
Taler14500
Occupancy2900
Capacity2900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 891 892 893 894 895 ... 1127 >>
TimeCodeDescription
MON, 14.11.2005, 23:222Versorgung Buerger: Anz=50/2 Baustellen=0 => Tuecher: 400 Nahrung: 2500
MON, 14.10.2013, 05:017Versorgung Summe/Tag: (0,0,0,0,56,15,4,0)
MON, 14.10.2013, 05:011Versorgung Spiele: (4093) Aktiv=26 Inaktiv=52 Selbst=1 => Tuecher: 167 Werkzeug: 104
MON, 14.10.2013, 05:012Versorgung Buerger: Anz=34/0 Baustellen=0 => Tuecher: 272 Nahrung: 1700
MON, 14.10.2013, 05:013Vollstaendige Versorgung von Marktplatz. (2,4,3,2,1)
MON, 14.09.2009, 22:031Versorgung Spiele: (2602) Aktiv=80 Inaktiv=0 Selbst=5 => Tuecher: 404 Werkzeug: 136
MON, 14.09.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,79,26,4,0)
MON, 14.09.2009, 22:033Vollstaendige Versorgung von Marktplatz. (1,7,4,3,2)
MON, 14.09.2009, 22:032Versorgung Buerger: Anz=47/0 Baustellen=0 => Tuecher: 376 Nahrung: 2350
MON, 14.08.2006, 22:333Vollstaendige Versorgung von Marktplatz. (2,2,4,5,5)
MON, 14.08.2006, 22:337Versorgung Summe/Tag: (0,0,0,0,90,26,4,0)
MON, 14.08.2006, 22:331Versorgung Spiele: (1475) Aktiv=73 Inaktiv=0 Selbst=2 => Tuecher: 358 Werkzeug: 120

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)