City information

Taxation of Nordlicht

Marketplace
Wood26
Stone413
Ore135
Wool616
Food727
Cloth0
Tool0
Taler1604
Occupancy1917
Capacity3000
Occupation Percentage63.9%

Recent days' taxes Page << 1 ... 483 484 485 486 487 ... 1176 >>
TimeCodeDescription
SAT, 27.08.2005, 22:591Versorgung Spiele: (938) Aktiv=59 Inaktiv=0 Selbst=0 => Tuecher: 296 Werkzeug: 98
SAT, 27.08.2005, 22:593Vollstaendige Versorgung von Marktplatz. (4,3,1,2,5)
SAT, 27.08.2005, 22:597Versorgung Summe/Tag: (0,0,0,0,69,21,4,60)
SAT, 27.08.2011, 05:002Versorgung Buerger: Anz=37/0 Baustellen=0 => Tuecher: 296 Nahrung: 1850
SAT, 27.08.2011, 05:007Versorgung Summe/Tag: (0,0,0,0,62,25,5,0)
SAT, 27.08.2011, 05:001Versorgung Spiele: (3128) Aktiv=73 Inaktiv=1 Selbst=0 => Tuecher: 442 Werkzeug: 144
SAT, 27.08.2011, 05:003Vollstaendige Versorgung von Marktplatz. (1,6,4,3,2)
SAT, 27.09.2008, 22:001Versorgung Spiele: (2065) Aktiv=65 Inaktiv=0 Selbst=0 => Tuecher: 362 Werkzeug: 116
SAT, 27.09.2008, 22:003Vollstaendige Versorgung von Marktplatz. (3,3,2,3,3)
SAT, 27.09.2008, 22:002Versorgung Buerger: Anz=32/0 Baustellen=1 => Tuecher: 256 Nahrung: 1920
SAT, 27.09.2008, 22:007Versorgung Summe/Tag: (0,0,0,0,64,20,4,0)
SAT, 27.10.2007, 00:332Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)