City information

Taxation of Besserwisserministerium

Marketplace
Wood174
Stone442
Ore49
Wool358
Food377
Cloth0
Tool0
Taler7000
Occupancy1400
Capacity1400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 462 463 464 465 466 ... 1304 >>
TimeCodeDescription
SAT, 15.09.2012, 05:016Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,0,4,0)
SAT, 15.09.2012, 05:015Kein Spiel mehr aktiv.
SAT, 15.09.2012, 05:015Kein Spiel mehr aktiv.
SAT, 15.09.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,24,4,1,40)
SAT, 15.09.2012, 05:011Versorgung Spiele: (3117) Aktiv=0 Inaktiv=34 Selbst=0 => Tuecher: 0 Werkzeug: 34
SAT, 15.09.2012, 05:012Versorgung Buerger: Anz=14/2 Baustellen=0 => Tuecher: 112 Nahrung: 700
SAT, 15.10.2005, 23:127Versorgung Summe/Tag: (0,0,0,0,17,6,1,20)
SAT, 15.10.2005, 23:122Versorgung Buerger: Anz=10/1 Baustellen=0 => Tuecher: 80 Nahrung: 500
SAT, 15.10.2005, 23:121Versorgung Spiele: (590) Aktiv=22 Inaktiv=0 Selbst=2 => Tuecher: 118 Werkzeug: 37
SAT, 15.10.2005, 23:123Vollstaendige Versorgung von Marktplatz. (1,1,1,0,1)
SAT, 15.10.2011, 05:001Versorgung Spiele: (2781) Aktiv=0 Inaktiv=34 Selbst=0 => Tuecher: 0 Werkzeug: 34
SAT, 15.10.2011, 05:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,24,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)