City information

Taxation of Baerlin

Marketplace
Wood300
Stone561
Ore192
Wool476
Food271
Cloth0
Tool0
Taler9000
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 669 670 671 672 673 ... 1180 >>
TimeCodeDescription
SUN, 01.03.2009, 22:001Versorgung Spiele: (1211) Aktiv=25 Inaktiv=0 Selbst=1 => Tuecher: 187 Werkzeug: 55
SUN, 01.02.2009, 22:013Vollstaendige Versorgung von Marktplatz. (0,0,2,1,3)
SUN, 01.02.2009, 22:012Versorgung Buerger: Anz=10/0 Baustellen=2 => Tuecher: 80 Nahrung: 700
SUN, 01.02.2009, 22:017Versorgung Summe/Tag: (0,0,0,0,24,9,2,0)
SUN, 01.02.2009, 22:011Versorgung Spiele: (1183) Aktiv=25 Inaktiv=0 Selbst=1 => Tuecher: 208 Werkzeug: 61
SUN, 01.01.2012, 21:001Versorgung Spiele: (2247) Aktiv=0 Inaktiv=34 Selbst=0 => Tuecher: 0 Werkzeug: 34
SUN, 01.01.2012, 21:005Kein Spiel mehr aktiv.
SUN, 01.01.2012, 21:005Kein Spiel mehr aktiv.
SUN, 01.01.2012, 21:002Versorgung Buerger: Anz=14/0 Baustellen=0 => Tuecher: 112 Nahrung: 700
SUN, 01.01.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,23,4,1,0)
SUN, 01.01.2012, 21:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,4,0)
SUN, 01.01.2006, 23:281Versorgung Spiele: (56) Aktiv=8 Inaktiv=0 Selbst=5 => Tuecher: 74 Werkzeug: 22

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)