City information

Taxation of Malediven

Marketplace
Wood51
Stone314
Ore38
Wool94
Food235
Cloth0
Tool0
Taler1021
Occupancy732
Capacity1700
Occupation Percentage43.1%

Recent days' taxes Page << 1 ... 609 610 611 612 613 ... 963 >>
TimeCodeDescription
SAT, 18.05.2013, 06:007Versorgung Summe/Tag: (0,0,0,0,40,20,4,0)
SAT, 18.04.2009, 23:007Versorgung Summe/Tag: (0,0,0,0,50,17,3,0)
SAT, 18.04.2009, 23:002Versorgung Buerger: Anz=25/0 Baustellen=1 => Tuecher: 200 Nahrung: 1500
SAT, 18.04.2009, 23:003Vollstaendige Versorgung von Marktplatz. (5,3,0,1,2)
SAT, 18.04.2009, 23:001Versorgung Spiele: (979) Aktiv=47 Inaktiv=0 Selbst=0 => Tuecher: 308 Werkzeug: 93
SAT, 18.02.2012, 06:003Vollstaendige Versorgung von Marktplatz. (2,2,4,2,1)
SAT, 18.02.2012, 06:001Versorgung Spiele: (2015) Aktiv=53 Inaktiv=0 Selbst=0 => Tuecher: 365 Werkzeug: 111
SAT, 18.02.2012, 06:002Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
SAT, 18.02.2012, 06:007Versorgung Summe/Tag: (0,0,0,0,38,18,4,0)
SAT, 18.01.2014, 06:013Vollstaendige Versorgung von Marktplatz. (3,1,3,4,1)
SAT, 18.01.2014, 06:007Versorgung Summe/Tag: (0,0,0,0,40,20,4,0)
SAT, 18.01.2014, 06:002Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)