City information

Taxation of TerraBrasilis

Marketplace
Wood11
Stone18
Ore3
Wool55
Food21
Cloth0
Tool0
Taler245
Occupancy108
Capacity1700
Occupation Percentage6.4%

Recent days' taxes Page << 1 ... 549 550 551 552 553 ... 2460 >>
TimeCodeDescription
MON, 18.03.2024, 20:002Versorgung Buerger: Anz=10/3 Baustellen=1 => Tuecher: 0 Nahrung: 250
MON, 18.03.2024, 20:005Kein Spiel mehr aktiv.
MON, 18.03.2024, 20:006Boerse nachkauf. (0,0,0,0,8,0,0)
MON, 18.03.2024, 20:001Versorgung Spiele: (7901) Aktiv=0 Inaktiv=32 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 18.04.2011, 00:007Versorgung Summe/Tag: (0,0,0,0,67,17,2,40)
MON, 18.04.2011, 00:003Vollstaendige Versorgung von Marktplatz. (3,2,2,3,2)
MON, 18.04.2011, 00:002Versorgung Buerger: Anz=40/2 Baustellen=0 => Tuecher: 320 Nahrung: 2000
MON, 18.04.2011, 00:001Versorgung Spiele: (3183) Aktiv=35 Inaktiv=4 Selbst=0 => Tuecher: 194 Werkzeug: 67
MON, 18.04.2016, 20:001Versorgung Spiele: (5010) Aktiv=2 Inaktiv=30 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 18.04.2016, 20:004Versorgung ueber Lager abgewickelt.
MON, 18.04.2016, 20:002Versorgung Buerger: Anz=10/5 Baustellen=1 => Tuecher: 0 Nahrung: 250
MON, 18.04.2016, 20:007Versorgung Summe/Tag: (0,0,0,0,8,0,0,100)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)