City information

Taxation of Freiflug

Marketplace
Wood375
Stone559
Ore316
Wool785
Food65
Cloth0
Tool0
Taler0
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1416 1417 1418 1419 1420 ... 2355 >>
TimeCodeDescription
THU, 07.05.2020, 05:002Versorgung Buerger: Anz=21/1 Baustellen=1 => Tuecher: 0 Nahrung: 525
THU, 07.05.2020, 05:005Kein Spiel mehr aktiv.
THU, 07.06.2007, 23:583Vollstaendige Versorgung von Marktplatz. (1,1,1,1,1)
THU, 07.06.2007, 23:587Versorgung Summe/Tag: (0,0,0,0,16,11,2,0)
THU, 07.06.2007, 23:581Versorgung Spiele: (221) Aktiv=35 Inaktiv=0 Selbst=0 => Tuecher: 254 Werkzeug: 76
THU, 07.06.2007, 23:582Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
THU, 07.06.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,30,10,3,0)
THU, 07.06.2012, 05:011Versorgung Spiele: (2047) Aktiv=23 Inaktiv=24 Selbst=0 => Tuecher: 152 Werkzeug: 71
THU, 07.06.2012, 05:014Versorgung ueber Lager abgewickelt.
THU, 07.06.2012, 05:012Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
THU, 07.07.2011, 05:011Versorgung Spiele: (1711) Aktiv=15 Inaktiv=31 Selbst=0 => Tuecher: 120 Werkzeug: 67
THU, 07.07.2011, 05:012Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)