With the help of your cubes you chase villains, collect rewards for it or collect small and great treasures.
The complete rules can be downloaded here.
At the beginning you dice with the 3 white cubes. You can cube at a maximum of 3 times and decide each time by clicking which cubes are to be cubed again.
After the last throw, actions are carried out according to the symbols on the then lying cubes:
For coin symbols you receive the corresponding number of coins - if no cube shows a sword in your last litter, you get twice the number.
For cube symbols, you will receive red or yellow extra cubes from your stock for the next train. If your tableau is no longer a cube of the corresponding color, the action is omitted.
If you dice a X with your yellow or red cubes at any point in time, these cubes immediately separate out and migrate back to your tableau.
With the swords, you are following a villain: If there are no swords in the middle of the stickers, you put all your dice swords to the stickers.
If there are already swords from a co-player in the form of letters, and the number of swords is higher than the number of swords that are already in the middle, you have overwhelmed your fellow players.
He takes his cubes back to him and instead you put all your cunning swords to the stickers.
Then the next player with dice is on the row.
If you're on the line again, and your swords still lie with the stick letters you grabbed the bad guy and get the top stick letter and thus as a reward the number of coins displayed on it.
The 1st note brings 5 coins, the following 5 (or 3 in the two-person game) each 10 coins and the last villain brings 15 coins.
The game ends immediately as soon as one of you has taken the last sticker. Whoever has most of you coins wins. If you're equal, you'll share the victory.
When playing with 2 players, slightly changed rules apply.