/join allows 3-6 players to join the game. /start Start the game. alternative, you can use the Game Tool!
Wizard is an card game where you try to predict how may tricks you will take. Sounds easy, however they other players make it tricky for you...
You accumulative score is shown just under your name. The number adjacent to this (in parenthesis) indicates the current score for this round. On the right of the card is the number of tricks already acquired and the number of tricks predicted.
Example: Nessi has a current total of 90 points. She has made a prediction, but has not yet achieved (0/1). there is a -10 point deduction showing (80) points.
There are four suits/colours (red, yellow, green, blue), each suit of value 1-13, a magician and a jester. The Wizard is the highest card, the jester the next.
The game runs in several rounds depending on the number of players. At 3/4/5/6 players 20/15/12/10 rounds are played.
During the first round, each player receives one card, in the second round two, in the third three, and so on.
To begin, the cards and deals and the trump suit decided. (Exception: In the last round, there are no trumps). This is shown at the top of the screen. The value of the card is not relevant, only its colour, the colour of trumps for the round. If the trump card selected is jester then there are No trumps for this round.
If wizard is turned up at the end of the deal, the player who is dealer ♪ choose trumps. To do this, select your desired trump colour in the circular pop-up.
Each player in turn predicts how many tricks they will win in that round.
The tablet of truth will now open where you can use the small buttons to operate. When click finished on OK.
Once all players have made their predictions and confirmed, the first player leads one of their cards. The lead player is always shown on the far left, the rest of the players are then shown in sequence to the right. Players then follow the lead in the game order.
The following shall apply: The first color must always be served! (Only exception: If the first card is a magician, the complete trick is played without duty) For memory, the corresponding color symbol is shown in a brighter manner on the card depository.
For example, if the first player plays a red card, all other players must so play a red card, if they have one. Exceptions are playing any jester or wizard: These cards can always be played no matter the suit/colour or trumps.
When all players have played their card, the winner of the trick is determined by the following rules:
The player who wins that leads play in the following trick. (except the first round)
At the end of each round, each player's tricks are evaluated. Those who have received as many stitches as he had predicted will receive a bonus of 20 points. He also gets ten points extra for each stitch. If you are wrong with his forecast, you will not receive a bonus. For this, ten points will be deducted for each stitch he was above or below his statement.
With 3/4/5/6 players the game ends after 20/15/12/10 rounds. The winner is the player with the most points.
This version is played with the same rules as the normal game with the following exceptionsgame: The sum of all predicted tricks may not be equal to the sum of all tricks for that round. For example, during round five, there are five tricks to be won. The sum of the predictions of all players must Not applicable equal five! It may be more or less than five, but not exactly five. If this happens, the last player in turn or must either increase or decrease his bid.
Each player bids secretly and all bids are revealed once every player has bid.
Special option for the preliminary round of the DM 2008. Round 1 - 6 are played using the hiddentip option, round 7 - 14 with the notequal option and round 15 again with hiddentip
A special option for tournament games. It can only be played with 4-5 players and plays over ten rounds. The number of cards played each round looks like this:
With 4 players: 1-3-5-7-9-11-12-13-14-15
With 5 players: 2-4-5-6-7-8-9-10-11-12
By default the flag 'notequal' is set, however, it can be switched off. The hidden optiontip can therefore be switched off.
This is not a game but a prop file setting. Using the entry "wizardWings = On" in your prop-file allows you during the game has a map marking off one wants. This then receives little "wings". Is one then to the series, this card is automatically played. Of course you can, as long as you are not yet in the series is its desire to change and choose another card.