Clicking on the "SoloDice" button opens the game " SoloDice".
You can close this window with the red X in the top right corner. You can get context help by clicking on the blue question mark next to it.
Using the Tool Configuration you can show or hide the tools in the toolbar .
Solo dice are a nice one , a small dice game that can be played as a temporary measure if, for example, you are waiting for other players. It has a certain similarity to Can't Stop, here you also have to form pairs, but there are clear differences.
You roll five dice, forming two pairs from four of the dice. The fifth die is always a discarded result. For every pair you open, you first get minus points, which you can make up for by collecting many of the same pairs. The aim is to collect as many points as possible.
If one of the numbers on the right has eight lines, the game is over.
The following rules limit the selection:
You get points by making pairs and minus points by opening pairs.
The basic values:
Pair | < th>23 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Value td> | 100 | 70 | 60 | 50 | 40 | 30 | 40 | 50 | 60 | 70 | 100 |
You start the game by clicking on the Game Over lettering.
Now you have five dice from which you have to form two pairs. To do this, click on the corresponding number(s) on the left, which you form from the sum of two dice. The fifth die is always a cross result and is automatically entered on the right side. As long as you have not confirmed your selection, you can reset the lines at any time. If you are satisfied with the result, click on the dice at the top. This means that the selected result is adopted and the dice are rolled again.
Here in the picture 5 + 3 = 8 and 6 + 6 = 12 were selected. The one becomes the result of the cancellation. For the two started pairs 8 + 12 there are therefore 200 + 200 minus points, which are displayed as soon as the selection has been confirmed.
Here's the next step. The previous choice was confirmed and re-rolled. The -400 points from the previous roll are still displayed because the current roll has not yet been confirmed.
Here, 6 (4 + 2, 3 + 3) was selected twice and 5 was made the crossing result. This opened a third pair, which after confirmation results in a point value of -600.
After a few more throws, five pairs and the maximum possible three numbers on the right are open.
For five opened pairs there were -1000 points so far. However, the 12 already has five lines, so it got the -200 points back, which explains the current level of -800.
None of the numbers on the right are present here (no 1, 2 or 5). Therefore, any remaining die is marked as F (free throw).
Here we now have six opened pairs, i.e. -1200 points. Of these, three (5, 6, 12) already have five or more bars (the 8 is not yet confirmed), so -1200 + 600 = -600. In addition, there are the points from the pairs with more than five lines:
2 x 5 (basic value 50) = 100 points
1 x 12 (basic value 100) = 100 Points (the seventh line at 12 is not yet confirmed!)
3 x 6 (basic value 40) = 120 points
All in all we have -600 + 320 = 280
Here either a 1 or a 5 must be chosen as the crossing result. Unfortunately, this means that you will definitely have to open a new pair. No matter which result you choose, it is the eighth and the game ends after this throw.
After When the last throw is confirmed, the game ends and the player receives 480 points. These come about as follows: