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Skull King

Game preparation

With /join 3-6 players can enter the game. With /start the game begins. Alternatively, you can use the game management use.

The game

Skull King is a pirate-strong card game where you have to predict the number of his stitches as accurately as possible. Sounds easy if there weren't the nasty fellow players...

Field

  1. Map location
  2. Point block (opens/closes with one click on this icon)
  3. own handcards
Spieleranzeige
  1. Name
  2. Previous overall score (before the current round)
  3. Current overall score in the current round
  4. Number of previously acquired stitches/number of predicted stitches

Example: Nessi has collected a total of 90 points. She predicts three stitches, but has only made two (2/3). Because of the missing stitch, she would have currently -10 points, i.e. (80) points.

Material

The game consists of 66 cards divided as follows:

  • Normal color cards with numbers 1 - 13, each in the colors red, yellow, blue
  • Skull cards (black) 1 - 13

Special cards:

  • Five pirates
  • Five Escape
  • Two sirens
  • A Skull King
  • A Tigress

Game sequence

The game runs over ten rounds. Each player must indicate the number of stitches he wants to create in this round before each round begins. After that, each player always plays exactly one card, the highest wins the trick.

Each player receives only one card in the first round, in the second round two, in the third three and so on.

Predict stitches

At the beginning of the round, each player must predict the number of his tricks.

Stiche vorhersagen

Playing cards

If all players have chosen, the starter starts playing one of his cards. It is always placed to the left in the edition, the following players are sitting in the game order to the right. In this order, all players will also place a card.

The following applies: must: always be served!

For example, if the first player makes a red card, all other players must also place a red card if they own one. Exceptions only form Special cards: These cards can always be placed, regardless of the original color (not applicable to black skull cards!).

Collect stitch

If all players have played a card, it will determine who gets the trick. How the cards can stand is explained below:

Normal color cards
Blau Rot Gelb

Here, the first color is trump. You must: (except one plays a special card). The highest of the first designed color. Other color cards (except black) don't count and never sting.

Skull flags (black)
Totenkopfkarten

Skull cards are No Special cards, i.e. they may only be placed if you cannot use the first card! They're stinging any other color card. With several skull cards the higher one stands.

Escape
Escape

Escape has the value 0 and is always the lowest card.

Sirene
Sirene

The siren is higher than all color cards (also the blacks!). It also surpasses the Skull King, but not the pirates (if there is no Skull King down). If she crosses the Skull King, she also gets the bonus. For several sirens, the first laid.

pirates
Piraten

Pirates oversteep all color cards, skull cards and sirens. You can only be overstated by a previously laid pirate card, the Skull King or a siren (if this has overstated a Skull King).

Tigress
Tigress

The Tigress can be played either as an escape or as a pirate. If you play it out, you get a selection window where you have to specify your choice:

Auswahl Tigress
Skull King
Skull King

The Skull King is the highest card. He can only be beaten by a siren.

Special cases

  • If the first card is a special card, the next played (normal) color card sets the color to be used
  • If the first card is a skull card, it does not have to be overstated with a higher special card if the skull card is missing. Normal color cards can be played (but they do not sting)
  • If only escapes were played, the one wins the trick that laid the first escape

Value

At the end of each round, each player's tricks are evaluated. Those who have received as many stitches as he had predicted will receive 20 points per winning stitch. If a player has not reached his goal, 10 points will be deducted for each trick he was above or below his announcement.

If a player adds 0 stitches and creates this, he gets the score of the current round x10. So if he says 0 in the fifth round and holds the 0, he gets 50 points. However, if he receives one or more stitches despite 0 response, the same number of points will be deducted! You can win many points with a 0 statement, but also lose many.

Bonus points

  • Each Pirate caught with the Skull King brings 30 bonus points. The Tigress counts always as a pirate, even though it was played as an escape
  • If you catch the Skull King with its siren, you get 50 bonus points

Attention: Bonuses are only obtained if you have correctly predicted the number of stitches. Whoever lies next to it receives No Bonus!

Once the trick has been awarded, the player who has received the trick starts and now sets out a card first.

At the end of a round, the value block automatically opens:

Wertung

Here you can see the points and the stitch statements of all rounds. If everyone has confirmed with a click on OK, the next round starts (the round is opened by the starter that changes from player to player).

The block can be opened or closed at any time during the game by clicking on the block icon at the top right of the card deposit. The points and announcements are always displayed there for the current round.

Playing

The game ends after ten rounds. It wins the player with most points.

Options

Hook

No real option, but rather an operating aid, the entry SkullKingHook=On in the prop file in. This allows you to mark a card you want to play during the game. This then receives a pirate hook. If you turn, this card will be played automatically. Of course, as long as you're not in line, you can change your wish and choose another card.

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