With /join can enter 3-5 players into the game. With /start the game begins. Alternatively, you can use the game management use.
Each player tries to collect raw materials and manufactory products over three periods of time to create different buildings and a world miracle. What you do not have can be purchased from the neighbors. But the neighbors are not always peaceful, so you should not neglect his army.
This guide mainly explains the online service. The complete rules as pdf exist here.
At the top right, all players will be displayed. If you click on a color point, the corresponding player tray will be pushed forward. Once you click the same color point again, the background is darkened and the maps are hidden.
If you travel with the mouse over opposing tableaus, the name of the owner is colored in its color. The symbols before the name indicate who has already selected a card in the current round: So the players with a sand watch have already chosen, the players with the card symbol still have to choose.
Each player receives at the beginning one of the world miracles at the same time. In addition, each player gets three coins as start capital.
Played over three ages, each age consists of six rounds. Each round runs as follows:
At the beginning of the age, each player has seven cards on hand. He can choose one of them. He passes the remaining cards so that you get the cards of the neighbor in each subsequent round, one less than in the round before.
Meaning of card symbols:
There are seven different types of cards:
The hand maps show whether you can buy the card (green hook), can not buy (red cross) or can build for free (yellow star).
There are maps that don't cost anything (e.g. some raw material maps in the first age), with all other maps the construction costs are displayed on the top left. This can be in the form of coins (e.g. the brown card in the image) or raw materials. In the case of purchaseable cards, the minimum costs are given above the green hook (here 1 at the wooden card).
To select a card, click it with the mouse.
With each card you can use one of three options:
This is the most used action. You pay the construction costs and get the building into its deposit. You can use your skills from now on.
If you select the card with one click, you will get the following selection:
With the top symbol you can now choose to build the building. Click on the top (green) arrow. If you have to pay raw materials or goods to build this building, the payment window opens:
On the left are the required raw materials/goods, above the own coin supply. If you produce the raw materials you need, you select the blue arrow down (here the ore). If a commodity/good is missing, you can buy it from the direct neighbors. This costs two coins each. For this purpose, the corresponding blue arrow is selected to the left or right. The number of coins used in this case is displayed darkened (here 2 + 1 = 3 coins). You complete the construction by clicking on the green hook.
For action:
Note: Raw materials/goods are only "virtual", i.e. they will not be used as raw material cards or blocks, as they would suspect. They are not released after use but remain with the player and can be reused in each round. However, each raw material/good can only be used once per round.
A player may have the same building not Build twice!
Each world miracle has two sides: an A-side and a B-side. Which one is played is determined before the start of the game. The A-sides each have three construction stages, with the B-sides the number of construction stages varies. On the A-pages, building the first stage always brings three win points, building the third stage always seven points. The second stage brings a world-famous special bonus (see map).
You always start with the left level and work to the right. In order to build a stage, the corresponding imprinted raw materials and Other Handcard. This one comes undercover from the game.
To build a world miracle, you simply select the second arrow on the map.
If the arrow is orange, the world miracle cannot be built because, for example, the necessary raw materials are not present.
Note:World miracles don't necessarily have to be built to play (ready). You can also finish the game without building a single stage. The construction of the stages is also not dependent on the age. Thus, for example, in the first age one cannot build anything, then in the second stage 1 and 2.
This action can always be chosen. Man can also use cards carrying the red X. The map you choose for this is, as in the case of world miracles, absolutely irrelevant. After the action, it is placed undercover on the storage stack.
To get three coins for one card, choose the lowest card action.
If each player has chosen and used a card, the remaining cards will be passed down to the neighbor. In the first and third ages this happens clockwise, in the second age counterclockwise.
In the sixth round each player has two cards to choose from. As usual, he chooses one of them, the last card of each player then moves to the storage stack.
At the end of each age, the military conflict is held. For this, each player compares the number of his shields (red cards) (separated) with each of his two neighbors.
The game ends after the military conflict of the third age. All winning points are added (S. final score). The player with most winning points wins the game. At the same time, the number of coins decides. There are several winners.
From left to right:
*1/4/9/16 victory points for 1/2/3/4 the Symbols
*7 points of victory for each set
The winning points from both categories are added
Since it can also form two complete sets, it receives 2 x 7 = 14 points. It thus receives 17 + 14 = 31 points for its research building.
It is only played on the A-pages of the World Wonder Table. Recommended for the first rounds.
It is only played on the B-pages of the World Wonder Table.
Both sides of the world miracle tablet can be constrained.