Lighthouse of Alexandria
raw material: glass
Bonus for the second stage: In each round one Raw material by choice. The raw material is automatically stated free of charge in the payment window.
Hanging Gardens of Semiramis in Babylon
Initial raw material: brick
Bonus for the second stage: For players, the player receives an additional research symbol. This is automatically included in the end refractive index.
Temple of Artemis in Ephesus
Initial raw material: Papyrus
Bonus for the second stage: Immediately nine coins
Pyramids of Giza
raw material: stone
Bonus for the second stage: Immediately five win points
Mausoleum of Halikarnassos
raw material: fabric
Bonus for the second stage: At the end of this game round, the player is allowed to build any building from the deposit pile free of charge.
Colossus of Rhodes
raw material: ore
Bonus for the second stage: +2 shields for the fights
Statue of Zeus in Olympia
raw material: wood
Bonus for the second stage: Once per age a building can be built free of charge.
To this end, the player receives a modified payment window:
If the player wants to build the building free of charge with Zeus' help, he selects no raw materials and simply clicks the left green hook with the Zeus symbol.
If he wants to pay the building, he chooses the raw materials as if and clicks (on the then green hook) on the top right.
Lighthouse of Alexandria
raw material: glass
Bonus for the first stage: From now on in each round Raw material by choice. The raw material is automatically stated free of charge in the payment window.
Bonus for the second stage: From now on in each round Goods by choice. The goods are automatically stated free of charge in the payment window.
Bonus for the third stage: Immediately seven win points
Hanging Gardens of Semiramis in Babylon
Initial raw material: brick
Bonus for the first stage: Immediately three win points
Bonus for the second stage: The player may also use the seventh card instead of depositing it after the sixth round. He can build them like any other card to the building, build world miracles or take coins.
Bonus for third level: For players, the player receives an additional research symbol. This is automatically included in the end refractive index.
Temple of Artemis in Ephesus
Initial raw material: Papyrus
Bonus for the first stage: Immediately four coins and two win points
Bonus for the second stage: Immediately four coins and three winning points
Bonus for the third stage: Immediately four coins and five win points
Pyramids of Giza
raw material: stone
Bonus for the first stage: Immediately three win points
Bonus for the second stage: Immediately five win points
Bonus for the third stage: Immediately five win points
Bonus for the fourth stage: Immediately seven win points
Mausoleum of Halikarnassos
raw material: fabric
Bonus for the first stage: Immediately two win points. In addition, at the end of the round, the player can build any building from the deposit pile free of charge.
Bonus for the second stage: Immediately a victory point. In addition, at the end of the round, the player can build any building from the deposit pile free of charge.
Bonus for third level: At the end of the round, the player may build any building from the deposit pile free of charge.
Colossus of Rhodes
raw material: ore
Bonus for the first stage: Immediately a sign, three coins and three points of victory
Bonus for the second stage: Immediately a sign, four coins and four win points
Statue of Zeus in Olympia
raw material: wood
Bonus for the first step: From now on, the player may Raw materials buy for one instead of two coins (an additional accounter reduces the payment not to zero!)
Bonus for the second stage: Immediately five win points
Bonus for third level: The player may "copy" a guild card (lila) of his neighbour at the end of the score
This is not a complete map overview. For cards whose function is obvious, only a few examples are given!
Raw material maps produce the depicted raw materials. Example cards: a wood, stone or Brick, two ores.
commodity cards produce the displayed goods. Example cards: fabric, glass, papyrus.
Profanbauten immediately yield the stated victory points.
Military cards provide shields for fighting at the end of every age.
The symbols of the research cards count for final evaluation.
A victory point for each card of the corresponding color in both neighboring cities.
A victory point for any brown, gray and purple card of the player.
A victory for every defeat marker in both neighboring cities.
A victory point for every built world miracle stage in your own city and the two neighboring cities.
For players, the player receives any research symbol. This is done automatically.
With the accountrs you can buy raw material from the right or left neighbor for only one more than two coins. With the market you can buy goods from both neighbors for one instead of two coins.
With forum or Caravanserei can be produced once per round one of the raw materials/goods shown.
At the end of the round, Bazar/Presse receives two/one coin(s) for each gray/brown card in its own city and the two neighboring cities.
Now one/two coin(s) for each brown/yellow/graue map in your own city. For Playing a/two victory point(s) for any brown/yellow/graue map in your own city.
Now three coins each and Playing a win point(s) for each world miracle.