With /join you can enter the game. The game starts with /start (2-4 players). Alternatively, you can use the game management!
San Juan runs over several rounds. Each player chooses one of the five different reels per round and sets a specific action for all players. Thus, for example, goods are produced with the help of the supervisor, which are then sold to the trading house by dealer. With the earned money can be built by the builder, building in San Juan, etc.
(The special thing about SJ is: each card has several functions: buildings (open), money (on the hand) or goods (on the production building)
The game runs over several rounds (mostly 11-14). Each round selects a different role for each player. He carries out the action of the role plus his privilege. The other players then perform the action in turn. If each player has chosen a role and all players have executed the corresponding action, the round ends.
At the end of the round, everyone can hold a maximum of 7 cards. Surplus cards must be delivered. Unless you have built the building tower, you can hold 12 cards.
With 2 players, the starter of the round always selects two roles. (a-b-a)
In the library it should be noted that it can only be used once per round (in the first roll selection you can deactivate it by clicking away the blue check).
The player who chooses this role can then build any building by clicking the appropriate handcard at the bottom left. He now pays the construction costs indicated on the map by clicking on other handcards (=money) and thereby releasing them. His privilege allows him to save a card. He then clicks the arrow to confirm.
In the course of the game, a player can build several production buildings, but only once every purple building.
The player who chooses this role begins with the production of goods. It clicks two of its production buildings and confirms by arrow. Each production building can store a maximum of one product. The other players follow accordingly and produce a merchandise.
This action first reveals a small commercial house. Then the player clicks on two of his goods he wants to sell (the box shows the current prices). He confirms by arrow. The other players follow and sell a merchandise.
There are 5 commercial house couples that are not mixed again in the game.
The player who chooses this role gets 5 cards to view. He's allowed to pick one and take it on his hand. The remaining players get 2 cards to view.
The player who chooses this role gets a card from the stack.
Buildings have a construction price at the top and a victory point value at the bottom. Your use is voluntary.
The number of handsets of all players can be seen as a rollover in the middle of the schedule.
The game ends right after the builder phase in which the first player will be 12. Building. It wins the player with most winning points. At the same time, the sum of the remaining hand cards and goods is determined.
to this more complex game you find here.