As a gold seeker, the players in the mine are looking for the precious metal. Suddenly, a nickp breaks and the pit light goes out. A Saboteur has beaten. But who is driving his innation in the tunnel? Will the gold seekers be successful or will the Saboteur keep the upper hand with his dark actions? It remains exciting until the end! After three rounds the player wins with most gold pieces.
This is just a brief summary of the rules and a guide to operation.
The complete rule and further information can be found here directly at AMIGO.The game is played in turn. Each player has the possibility to make a waycard in his train, place a promotion card on a player or he can fit by discarding one of his handcards.
After performing one of these actions you get a new handcard and the next player is on the row.
To place a map, click on it and drag it to the desired place in the field. Normally, the card is always aligned and snaps into the possible places. If the direction of rotation cannot be determined unambiguously, it can be rotated on the first clicked card by means of the “turning arrow” and thus preset.
Route maps can only be placed where they have a continuous connection to the start card.
Action cards with the objects lantern, Pikel or Lore are played either on a co-player or yourself.
Action cards with destroyed items can be dragged to a player to prevent this player from continuing to play road maps.
If any player already has a destroyed item, you can draw an action card with this undamaged item on it to cancel the game lock.
There are two more action cards that you can look secretly under the target maps to get information where the gold treasure is located or just worthless barley.
This map with the stone beat is played on any map already laid on the field. This road map is destroyed and taken out of the game. Thus, a Saboteur can interrupt the connection to the start card or remove a gold seeker a dead end in order to build on it.
This card can be pulled over one of the three target cards to look at it secretly. You can try to collect information where the gold treasure is located.
If you don't want to take a train, you have to take a hand map. This is done by clicking on the map and then clicking on the "Mülleimer". Each card can be removed from the hand, maps or action cards.
Win the gold seekers, gold cards with the values of 1-3 gold pieces are distributed to the gold seekers against the direction of play. The gold seeker who has connected the gold receives the highest gold value and the following players each the next lower one.
The score at the round end shows which players were Saboteur or Goldsucher and shows each player how much gold each player receives. Since the gold is awarded secretly, the information can either not be displayed at all or can only be determined on the basis of the gold obtained and the gold cards.
The game ends after 3 rounds. Then, in a summary, one can look again at the scores and the roll distribution in the three rounds. Who has collected most of the gold has won the game.