With /join 2 - 4 players can enter the game. With /start the game begins. Alternatively, you can use the game management use.
Pantheon leads players to the Antiquity, where they compete in six epochs with different peoples for the benefit of the gods. It is always necessary to weigh down exactly whether you prefer to sacrifice the gods first, but wait first and collect maps or prespice forward on the field of play in order to cut off bonus platelets or build columns. Those who find the best balance at the end and can get the best out of the given circumstances reward the gods with the glorious victory.
This online rule primarily addresses the operation of the game. For special cases and examples, Original Rule to be added. There is also a video guide of the publishing house.
The following details are shown in the player ad from top to bottom:
In the God's advertisement, the collected god platelets are displayed. The symbols correspond to the symbols on the idolatry right above. From top to bottom they stand for the following gods:
The properties of the gods are on their own page explained.
To activate the extract of the Traitera, the small box must be clicked to the left at Traitera.
If the mouse passes over the international display (13), it is shown enlarged.
Here you can see in what era you are currently in, which peoples were already in line and which is the current people.
The special money card stack is sorted by classification, the smallest number upwards.
The half-gods are sorted as follows: 4s, 5s and 6s come mixed down, 1s, 2s and 3s mixed up.
In the BSW, the starting material is adjusted according to a rule variant of the number of players. 2/3/4 players
each player at the beginning 6/5/4 feet and one column less than feet in his player color. In addition, everyone gets five (action) cards. At the beginning of the game, each player may be one of the bonus platelets choose.
The game runs over six times. Each epoch is divided into three sections:
After the third and sixth epoch, a score takes place. After the second score the game ends.
The preparations of the epoch are carried out in the following order (1-3 happens in the BSW simultaneously):
The pulling phase is the main action phase of the game. Each player has reihum the possibility to choose and execute one of four actions:
If you want to draw maps, choose the symbol with the map back (world ball).
You can then move up to the top left either from the open cards or from the draw-down stack to three cards. The small action window displays how many cards have already been taken.
You finish the action by clicking on the arrow.
With the help of movement cards (C), a player can place feet and/or columns on the schedule; each card counts two points of movement. In the selection window, you select the foot symbol.
Then you click on as many motion cards as you want to play.
The number of possible movements is displayed in the small action window. The player who chose the action receives an additional movement point. All other players are allowed After the active player reihum also perform the action "movement". They also have to play motion cards for this. If you have no or do not want to run the action, click the arrow in the small action window.
The active player has clicked two of his three motion maps and thus available five motion points (2 cards = 4 motion points +1 because he triggered the action).
For movements:
If you have money cards on your hand, you can buy them. You choose the money symbol.
Then you click on as many money cards as you want to use.
In the small action window, you will see how much money you have available for shopping. can be bought:
Here the player has already consumed two of four valleys.
To buy sacrificial plates, click on the desired icon:
The levels that can still be acquired are displayed with the corresponding costs. To buy, simply click on the desired step. You can also buy a higher level if the money is sufficient. It is also possible to buy from several sacrificial plates.
Basically, you can also buy several times as long as you have enough money.
Thus, for example, one can buy a column, insert two feet on the plan, buy a sacrificial plate of step I and increase another IIer plate to III. Together, the seven valley would cost (1 + 2 + 1 + 3).
Another possible action is the acquisition of the god platelets on the top right. In order to be able to acquire a platelet of gods, one must be able to bring enough sacrifices. The required victims are displayed on the left side of the card.
In order to secure the favor of Stonkus, victims of all four varieties must be placed: from one variety at least four, from another variety at least three and from the two other varieties at least one. Victims can be brought in the form of sacrificial plates and/or sacrificial cards (from the hand).
One could use for Stokus, for example, a victim platelet "Tempel" step III + a victim card "Tempel. To this end, an Ier sacrificial platelet "Tänzerin" + two dancer cards, an Ier sacrificial platelet "Gabe" and a sacrificial card "Priest".
If you want to buy a idolatry, click on the icon with the eye. Two small action windows open.
You can now choose one from the rest of the god platelets by clicking on it.
The idolatry now moves into the small action window. The number of available sacrificial platelets is displayed on the left, in the current case only zero. Now you have to click on and drop so many sacrificial cards from your hand until Stonkus is well tuned.
Then you can finish the action by clicking on the arrow. In the case of a yellow platelet, the favor of God is now executed directly.
For every god platelet you get so many Points like the epoch in which you are right now.
Basically, the following applies to idolatries:
An overview of all the little gods there are here.
The tensile phase ends as soon as either the last bonus platelets or last god platelets was taken by plan. The active player is allowed to finish his move and gets to finish the flowering season three win points. The next player will now become a starter.
Then a new era begins with a new people.
After the third and the sixth epoch, a score takes place. First the half gods (sums of points) that each player could collect and then all columns on the plan are evaluated. The score of a column depends on the total number of columns on the plan: For 1-3/4-7/8-11/12 columns there are 1/2/3/4 points per column.
For example, if a player has six columns on the plan, he gets 6 x 2 = 12 points for it.
The game ends after the second score. The player with most points wins. At the same time, the player wins with the largest number of gods. If there are equals, there are several winners.
The start bonus plate is randomly added.