Mycelia is a deck building game in which you use your cards to bring magical baptisms from your field to the scream of life. In the course of the game you can improve your deck of cards and thus your skills.
Who first cleared his own field wins the game.
The complete rules can be found here download.
If you are on the train, you have to play out all 3 handcards in any order (draw to the top of the field) and perform the corresponding function immediately.
Parts of the function (or the whole function) can be dropped by clicking the small arrow with X in the corresponding (part) function in the small window above the card.
The aim is to remove all the pigeons from the schedule. A pigeon disappears from the plan as soon as it lands on the shrine field.
With the help of the cards, the drops can be moved towards the shrine field.
In addition, the maps collect sheets that can be used to buy other higher-quality cards.
Taudrops that were removed land in the empty fields of the dough drop deposit.
At any time (also several times on the train) you can buy cards from the delivery.
Purchased cards are placed on the top of their own draw pile, so they are on hand at the next draw.
In addition to playing out and buying cards, one or more basic actions can be performed at any time on the train.
To do this, click on the action boxes and draw on the selected action - it is executed when releasing.
You can only execute 1 x per train for each action of the promotional checkers.
At the start of the game everyone has the basic actions A and B available. Other promotion cards can be purchased by buying cards.
Action a:
1 sheet to replace the open plan. All cards from the rack are placed and 5 new cards are uncovered - no matter how many cards were left there before.
Action b:
3 sheets pay to move an arbitrary pigeon exactly 1 field far ( horizontal or vertical).
At the end of a train, the card edition is refilled to 5 cards.
Should the pigeon deposit be full (at 4 players with 20 drops, at 3 players with 15 and at 2 players with 10 drops) 1 - 2 new pigeons are placed at the same places on each schedule and the drop deposit is emptied.
At the end of the train, you take back 3 new cards from your own draw pile.
After that, the next player is on the line.
The gamer will be harassed as soon as someone removes the last baptism from their own plan. The train is then terminated as usual.
Once the drop-drop deposit has become full by removing the last drop-off, no new drop-offs will come into play.
The round is played to the end, so everyone was on the train too often.
It wins the player who has no chunks on their own schedule.
If there are several players in the last round to clear their plan empty, then the one who still has the highest value of leaves in their own stock wins. If there is equality, several have won.
The functions of the cards are always executed from left to right.
Some cards have several functions, separated by " / ". In this case one has to choose one of the two options - by making the desired action on the card antippt and pulling up.
On the other hand, if cards contain a "food", you can do everything.
Some cards allow to perform their function(s) several times. This is indicated by ‘2 ×’, ‘3 ×’ or ‘4 ×’.
Each time you can choose the same field or a new field, provided that the selected field meets the condition.
If a function is marked with this symbol, you cannot perform this function yourself. Instead, all other players may perform this function if they want.
Important: Of course, you must not let this function fall!
Even if other parts of the card are left to fall or cannot be executed, all others may nevertheless execute this part.
Many cards deliver leaves. The number in the sheet shows how many you get.
The personal stock is not limited - you can have as many leaves as you like.
All cards that move or remove dop drops can only do so in certain fields of the schedule.
This is defined by specifications in the form of the different landscapes and the number of pigeons.
It is necessary to select a field that corresponds to the preset to move the pigeon drops accordingly (or even remove them directly).
If you cannot select a suitable field, this function will expire.
One can move 1 pig drop from the selected field to any desired, orthogonally adjacent field (= perpendicular or horizontal, never diagonal).
The following basic rule always applies:
In a field, at least the specified number of drops must be in order to execute the action.
There may be more drops in the field.
Exception: The exact number of drops must be on the beetle fields in order to be able to perform the action.
Remove drops works by clicking on the selected drop, which is then marked by a cross. A 2nd click will remove it.
Examples:
Remove 1 drop each on the 4 orthogonally adjacent fields of the selected foliage field.
Select Laubfeld by clicking (will be marked with cross) - then mark the row after adjacent drops and remove immediately by a 2nd click.
Remove 2 drops from a water field with 2 (or more) drops and 1 drop on any orthogonal field (top, bottom, right or left).
The following landscapes can be found as field specifications on the maps:
Laub Field Moos Field Water Field Any Field
Any field may be foliage, moss, water or even earth.
Some cards additionally provide unique bonus effects.
However, they are not obtained when playing, but only once at the moment when you buy the card.
The card is then deposited as usual on the draw-off stack.
One-time effects on cards or the promotional bear E offer the possibility to remove cards for the rest of the game from its own deck.
If one performs such a function (or one-time effect), then one selects a card from the storage stack which is removed.
It is also allowed not to remove a map.
The unique effects can also be used to obtain other shareholders.
Action c
For 3 leaves, move an arbitrary taut exactly 1 field far (orthogonal).
If a further drop is in the same field, it is also displaced exactly 1 field far (orthogonal).
It is also possible to shift the second drop in a direction other than the first one.
Action d
For 3 leaves remove 1 drop from any field.
Action e
For 3 sheets 1 card remove from the storage stack.
This comes into play via a map:
If you buy this card you will place an additional shrine field on a field with exactly 1 pigeon (this will then be removed).
From now on, the field is no longer regarded as a "landscape", but as a second shrine field, which, just like the first shrine, directly removes all the pigeons that are pushed onto it.
It is also allowed to place another additional shrine field on your own schedule.