With /join 2-6 players can enter the game. With /start the game begins. Alternatively, you can use the game management use.
Ligretto Speed Machine is an extension to the Ligretto ground game that makes the game even more rapid and exciting.
The game sequence is basically identical to the basic game. In addition, there are 24 action cards that are randomly designed during the game. The Joker card is available eight times, all the others four times. Each of these cards has one of eight different sound symbols (Elefant, drum, cuckoo clock, naval horn, fanfare, bell, telephone, cock).
At the beginning of the game, these symbols are assigned to each player: For 2/3/4/5/6 players every 4/2/1/1. Its own symbols can be seen below the "break" button (8). Countless symbols are available for all, they are displayed above the "break" button (9). The symbols of the opponents are accommodated in the player display next to the score.
As soon as the game starts, the action cards are also randomly designed next to the field (5). If you have the right sound symbol for the action card, you can take the card (with Drag&Drop on the action card deposit surface (7) next to the hand cards).
If there are several cards, - with the exception of the top - All Maps of All Players are taken regardless of the sound symbol!
This action card may be placed as a joker on any card on the field. However, it cannot be used as "1". The card is automatically parked on the Ligretto stack after being pulled down and can then be brought to the field from there.
This action card has the effect that you can now cover every second hand card (instead of how normal every third hand card is). It works automatically. Other "Every second" cards fail when taken.
This action card provides an additional storage space. Several cards are possible and then sum up.
With this action card you have to make your top card Ligrettoto subjugate a co-player. To do this, the top card of the Ligretto stack is dragged into the player display on the Ligretto stack of an opponent. Attention: As long as this action card has not been fulfilled, no further moves are possible (similar to the click at a ten)!
With this action card one has to throw away one of his cards from the flag. For this purpose, any of its open cards are drawn to the small symbol of the action card (6). Attention: As long as this action card has not been fulfilled, no further moves are possible!
A round ends as in the basic game when a player has played his Ligretto.
The game ends here as soon as a player has reached at least 100 points.
The game runs without the eight card sounds. The action cards must then be recognized and assigned purely visually.