There are 20 different buildings at Kingsburg. All buildings are explained individually here.
Still image
Cost: 2 gold
Victory points: 3
Defense: 0
Benefit: If all dice show the same number, you can roll one dice again.
This setting means "roll the dice again". If you don't want to roll the dice again, change the selection to the pass arrow.
Chapel
Cost: 3 gold, 1 stone
Victory points: 5
Defense: 0
Benefit: If the sum of the dice is less than 8, you can roll the dice again.
This setting means "roll the dice again". If you don't want to roll the dice again, change the selection to the pass arrow.
Church
Cost: 3 gold, 1 wood, 2 stone
Victory points: 7
Defense: +1 against demons
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Cathedral
Cost: 5 gold, 3 stone
Victory points: 9
Defense : 0
Benefit: At the end of the game, one victory point for every two goods.
Bar
Cost: 1 gold, 1 wood
Victory points: 0
Defense: 0
Utility: A +2 marker at the end of each summer.
Market < /p>
Cost: 2 gold, 2 wood
Victory points: 1
Defense: 0
Benefit: Once per season +1/-1 when influencing.
Farm
Cost: 2 gold, 3 wood, 1 stone
Victory points: 2
Defense: -1
Benefit: In each production phase +1 light brown additional die.
Merchants' Guild
Cost: 3 gold, 1 wood, 2 stone
Victory points: 4
Defense: 0
Benefit: At the beginning of each production phase +1 gold.
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Watchtower< /strong>
Cost: 1 gold, 1 stone
Victory points: 1
Defense: +1
Blacksmith
Cost: 1 gold, 2 wood
Victory points: 2
Defense: +1
Barracks
Cost: 2 gold, 2 wood, 1 stone
Victory points: 4
Defense: 0
Use: Recruiting only costs one good per soldier.
Guild of Wizards < /p>
Cost: 3 gold, 2 wood, 2 stone
Victory points: 6
Defense: +2
palisades
Cost: 2 wood
Victory points: 0
Defense: +1 (against zombies +2)
Stables
Cost: 1 gold, 1 stone, 1 wood
Victory points: 2
Defense: 0
Benefit: An additional soldier when influencing Captain, military leader or king.
Stone Wall
Cost: 2 gold, 2 stone< br />Victory points: 2
Defense: +1
Benefit: Win battle even if there is a tie.
Fortress
Cost: 3 gold, 2 stone
Victory points: 4
Defense: +1
Benefit: One victory point if you win the battle. p>
Barricade< /span>
Cost: 1 wood
Victory points: 0
Defense: +1 against goblins.
< strong>Crane
Cost: 1 wood, 1 stone
Victory points: 1
Defense: 0
Benefit: -1 Gold construction costs for buildings in columns III and IV.
Town Hall
Cost: 2 gold , 1 wood, 1 stone
Victory points: 2
Defense: 0
Benefit: At the end of each production phase, buy one victory point for a good or a +2 marker.
Embassy
Cost: 2 gold, 2 wood, 2 stone
Victory points: 4
Defense: 0
Benefit: One victory point at the end of each production phase.