With /join 4-5 players can join the game. With /start the game begins. Alternatively, you can use the Game Tool!
Each player receives a house with garden and 10 servants (2 of each of the 5 roles).
Each player will play through 3 actions per round.
At the beginning of your turn, you receive income from every house in which you have a worker according to the income shown on each location where your worker sits. The computer automatically distributes these payments.
You can always see how much money you have, however, you cannot see how much other players have. (On the first turn, you will receive no income, since you haven't placed any relatives in other player's house yet.)
In the 2nd part of their turn, each player must assign a job to each one of the other players relatives that have been sent to your house(Except if there is a conflict) It is yours choose whether to give them a high paying or low paying job. This is where the bribes come into play :) Players that have sent relatives to your house, now offer bribes, in the hope of getting a high paying job. Just because you received a high bribe does not require you to give out a high paying job.
Click on the '+' icon to increase the value of the bribe. NOTE this icon is sensitive and you cannot reverse a value once you move to it with this symbol. Click on 'OK' to complete the value of the bribe.
Each bribe must start with 10,000 Dukats and increments by this amount. After everyone who needs to has placed their bribe, the owner of the house decides who to give the job to. He does this by dragging and dropping the token he wishes to place in one of his 5 sections of his house. Only 1 token can be in each paid section of his house.
You may wish to explain your bribe or threat with the other players. You may wish to make alliances. It is up to the owner of the house to avoid the fate. IN this example white paid a higher bribe, so red placed him in the 50,000 dukat a month job. If you don't have a relative placed in a yard/garden, you cannot expect to come from the bartering for a job in that house!
Since each job/occupation can only exist once in each house, a conflict can occur when 2 or more players have relatives with the same occupation desiring a job at a certain house.
We will discuss non-conflicts first and then discuss how to play with conflicts.
In this instance (like at the beginning of the game) there may be no -one of the requesting occupation in the house where the allocation is taking place. In this case the owner simply chooses which colored token to place in the house.
The first token placed in the yard gets to bid first. After everyone has made a bribe, the owner of the house simply drags and drops the desired colored token to any vacant occupation. The funds are then transferred between players. If your token is not selected, then it is out of the game!
More often , a conflict will arise because a player's token is of the same occupation as another player's token which is already undertaking a job in a house. The token within the house gets to place the first bribe. He must bribe again to try to remain in that job. The owner of the house again decides who to employ. Any token not selected is again removed from the game.
If you want to choose the new employee (the one currently in the yard/garden), simply drag and drop them into the slot where the current token is sitting . The token which was previously in the house is now out of the game.
If you wish to keep the original employee and banish the aggressor who is currently in the yard/garden, drag and drop their token behind the house (see example picture).
If there are several internal conflicts, the occupation which pays the most is resolved first, then the next higher etc ., until all conflicts are resolved.
During this phase, on your turn, you must always send 2 of your relatives to another player's yard/garden to look for work. You can choose any 2 occupations, however, you must send to 2 different houses.
You move them to the other player's yards by drag and drop onto the small map of the other player's house. There they will wait until the player who owns that house takes his turn. You are not allowed to place in your own house!
There are no other restrictions. You do not have to allocate your relatives even among the other players houses throughout the game. Over several rounds someone's yard could have up to 5 player's tokens in their yard!
You cannot however have 2 relatives with the same occupation of your color in one house.
In the sixth and final round you do not have any men to send to other houses, since they have all been used up.
It is ARMistice's turn to send relatives to go look for work.
It is SAM's turn to place employees into his house.
< span>ARMistice must bribe.
Fred must wait.
The status shown should let you know where you are in the game and what action to take next.
After the 6th round the game ends. At the end of the game, each player receives income one last time.
The player with the most money is the winner.
Here are some tips for the game:
< span>Most of all HAVE FUN!