< span>Only when states build factories, place tax chips and actually draw taxes on the playing field do they increase their power points. Conflicts with other major powers often cannot be avoided, but a government that is constantly arming and waging wars will not be able to increase the power points of its state.
Giving further loans to your own state is tempting, because this allows you to consolidate your own government power and the state gets money to build factories and pay interest. However, it is dangerous if there are no other players significantly invested in that state. It can quickly happen that your own state is attacked by several major powers.
It is important to develop the states you govern. However, you should not forget that you are an investor yourself and need fresh money for your own gaming success. The Investor playing field costs the state a move and a lot of money, but it is the most important source of money for the players.
If states have developed well, i.e. built a lot of factories and deposited a lot of tax chips, they can often collect power points surprisingly quickly. With just 4 factories and 7 tax chips, a state on the tax board gains 10 power points. This means that even a lagging state can reach 25 power points surprisingly quickly.
From each country there are the following loans with corresponding interest:
The number of the loan always corresponds the payout.
If you play without a professional setup, The following starting distribution applies:
The 6 flags are shuffled face down and distributed to the other players in turn so that everyone receives a flag. Some countries may not have given out a loan to four or five people at the start. They are skipped until one player acquires a loan.
The flags of Austria-Hungary, Italy and France are shuffled face down and distributed to the other players in turn. Each player then receives another flag: Great Britain to Austria-Hungary, Russia to Italy, German Empire to France
The flags of Austria-Hungary and Italy are shuffled face down and distributed to the other players in turn. Each player then receives two more flags: France and the German Empire to Austria-Hungary, Russia and Great Britain to Italy
Each country has 8 fleets and 8 armies. Exceptions: Great Britain has 10 fleets and 6 armies, while Austria-Hungary has 10 armies and 6 fleets
Each country can build 5 factories. The species are specified by the building regions. Blue means shipyard and brown means tank factory.
Fleets cannot destroy factories because they are not allowed to return from a sea region to a land region.< /span>
There is a reason for this there are two occasions:
This is only possible if the fleet is still in the port and the home province of the port is being entered by an army or the army is already there .
No . The islands on the game board (e.g. Sicily, Sardinia, Corsica, Crete) do not have a name and do not count as an independent region. So they cannot be entered. Only the province of “Dublin” (Ireland) can be entered with armies. The other islands have no meaning in the game.
No. However, a hostile occupation of a foreign home province prevents the foreign state from setting up military units there, collecting taxes for a factory located there or building a new factory.
Only if the region is solely occupied by another major power. The previous control chip remains there even if there are military units from several states or no military units at all in the region.
Loans can only be returned if a new, higher loan is granted to the respective state at the same time.
No. It is not possible to use the investor card and invest a second time at the same time because you are not in government.
In this case, no more armies or fleets can be formed. When importing/producing you have to limit yourself to the number that is still possible.
No. The players are not allowed to lend or give money to each other, from a state treasury or from the bank. It is only possible for them to donate money to the state coffers or to give precisely defined loans as part of the investor move.
Yes, that is not forbidden. For example, states can make agreements with each other about zones of influence or agree on non-aggression pacts. However, there are no rules that could force agreements to be adhered to. But even if agreements are kept, the situation can change suddenly due to a change of government.
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