GönnenKönnen is a versatile dice game that offers an easy introduction and definitely has strategic potential.
This rule mainly provides controls for online play. For any other rule questions that arise, the original instructions can be used, which can be downloaded from the publisher's website as complete rules.
SPIELKULT also offers a {1 }Video instructions to get you started faster.
At the start of the game, each player selects 3 cards from the 4 cards on display and places them in his player display.
Cards already on the table as well as the cards to be laid The card can be moved with the mouse/finger to find the ideal place.
This selection happens to all players at the same time and the game starts as soon as all players have placed their 3 starting cards.
The active player can roll his dice use all of them to fully fulfill a card and/or purchase cards from the market. If he can't do both, he has to roll the dice again.
He can first move the dice that he wants to secure to the construction site with the mouse/finger.
After each dice roll, all other players may use one of the dice that are not on the construction site to fill out a task field.
The active player may/ must re-roll the dice a maximum of 2 times, whereby he can also reactivate secured dice (move them down).
After the active player's 3rd throw, he can optionally use a chance. This chance can only be used after the 3rd roll and only if you have not previously carried out a purchase or fulfillment action.
Here you can either use 2 dice, or draw a bonus card or scoring card from the face-down stack and place it or discard it.
< span>If you decide to use the 2 dice, they can be used as desired and without completely fulfilling a card.
A scoring card scores points from the moment it is completely completed. This gives you the points you need to win the game.
The player gets the specified points for each card that is horizontally or vertically adjacent to this card AND is completed .
The player receives the specified points for each card of the specified color in his display. These do not have to be completed. The mere possession of a card of this color ensures the points.
The player gets for every card that is horizontal or vertically adjacent to this card in the specified color, the specified number of points. These do not have to be completed. The mere placement of such a color card ensures the points.
The player gets points for each row or column in the own display, which consists of 3 completed cards, the specified number of points. The scoring card does not necessarily have to be part of a completely completed row or column.
The player gets it specified number of points if he has a complete set of cards of all 5 colors in his display. Your position and whether the cards in question are completed is irrelevant.
The player receives for each line or column in your own display, which consists of 3 cards of the same color, the specified points. The scoring card does not necessarily have to be part of such a row or column. The rows or columns do not all have to be the same color. For example, 1 line can be scored in yellow and 1 line in green.
The player gets for each different completed bonus cards in your own display have the specified points. Two identical bonuses only bring points once.
Bonuses are obtained by completing bonus cards completely. Each card offers the opportunity to use this bonus three times.
The player may add or subtract 1 (in his mind) from a die and may also apply this multiple times to the same die if he crosses off the bonus multiple times. The value can never be higher than 6 and cannot be changed from a 6 to a 1. The bonus can also be used when buying, as well as passively.
This is done by drawing the bonus on the corresponding die.
The player may use 1 die of a different color. For example, he may use the yellow die to fill a field that requires a blue die. The bonus can be used actively and passively.
You can use the color bonus by dragging the symbol onto the desired die. From then on, this die can be used for any color.
As a passive player, the player may roll another die register. However, he is not allowed to enter the same die a second time. This bonus may not be used as an active player!
If you have this bonus, you must end your passive turn with "END". If you don't do that, you can use additional dice.
The computer determines the most valuable color of this card. This can be useful for scoring cards that provide points for cards of certain colors. If this card is not completed, it has no color and therefore does not count for a scoring card.
The player requires 1 die less to buy a card. He can also cross off several circles for the same purchase, so that he can sometimes buy a card with any die or even without a die at all.
By clicking/tapping this joker you reduce the price of the market cards by one die.