With /join can enter 3-5 players into the game. With /start the game begins. Alternatively, you can use the game management use.
Players start on a castle and enter the dangerous path through a cave. There lives an always hungry dragon that eats delicious players. Players try to reach the saving end of the cave and collect as much gold and gems as possible on their way there.
The active player may be up to two different his figures move. A figure always runs as many fields as figures stood on the field on which it was started. Ends the pull of the first figure before the cave, you can put a second figure. Ends the train in the cave, so must be the player take one of the cards belonging to the field. It can choose between the top gems and the bottom gold. Then his train is over. If there are no more cards to the field, the player may still draw with a second figure.
As soon as a figure finishes its train in the perception area of the dragon (the narrow, white beam above the cave fields), the dragon is awakened and moved. For this he always runs the nose by random 1-3 fields. When it comes to the end of the bar, it turns around and continues in the opposite direction. The bar is then moved a field towards the end of the cave (right). If she is already in the back, she will remain the rest of the game.
If the train of the dragon ends in a field where the figure stands, he would like to eat one of them. In several figures, the active player has the choice of which character should be fed. For this purpose, it selects the corresponding poppet in the window approached thereto.
The figure to be fed can still save her skin by capturing the dragon with gold. To do this, you drive over your own name with the mouse. It opens a window where all its own gold reserves are displayed. Since the dragon is not picky, one takes the smallest gold portion best. If you don't want to give a gold, click on the little dragon figure and leave its poppet to the cruel fate.
All dressed figures are lined up in the dragon's cave at the top of the knight.
The game ends when either four characters have reached the end of the cave or if a player has only one figure in the game.
The points are distributed as follows:
The player with most points wins the game. At the same time, the majority of the figures decide in the target, then the majority of the gems.
Green = Elfe
White = City Guard
Yellow = dwarf
Orange = Barbar
Blue = magician