The aim of this game is to achieve as many points as possible by cleverly using the different dice.
< p> This is just a quick summary of the rules and an instruction manual. The complete rules from Schmidt Spiele (PDF) can be found here.The Active player, marked by the white background in the round and process display, can use up to three dice on his turn.
To do this, he selects any die after rolling the dice. Depending on the color chosen and the value, there is a field to mark that lights up green. Possible positions by other dice are marked in red.
If you select a dice and the desired location, all dice with a lower value than the one selected are placed on the silver tray. The remaining dice are now rolled again and the process is repeated a maximum of 3 times.
After each roll you can The dice that have just been rolled are re-rolled using a “re-roll action”.
Immediately before rolling the dice, dice that are already on the silver tablet can be retrieved using the "repeat action". in order to then be re-rolled.
You also have the option of " "Additional dice action". This allows you to use another die of your choice.
After the active player has ended his turn, all other players can use a die from the silver platter. The “additional dice action” can also be used after this.
Some fields (or rows and columns) have a bonus. This is obtained when you mark the field (or when all fields in a row/column are marked). The bonus allows an entry in the respective color, it gives a "additional dice or additional dice action", or you get a fox, which brings additional points in the final calculation.
The point rating for the individual color fields is different and is indicated by the number in the star. With silver you get points for the number of crosses in each row. With yellow you only get points for the crosses, but these can only be placed if you have already marked a circle there. For blue, the number of crosses indicates the point value. Green is always a pair that earns points; the second value is always subtracted from the first and thus determines the points. For the color pink, however, the numerical values entered are added up.
At the end of the game, each fox scores as many points as the points in the weakest color. p>
The game ends after the last active player takes his turn in the last round has finished and the passive players have taken their dice from the silver platter.
The points scored for all color areas are added together with the points for the foxes and the player with the most Points win the game.
And let's go now it's "ROLL THE DICE TWICE AS CLEVER"