With /join 4 players can join the game. With /start the game begins. Alternatively, you can use the Game Tool!
For someone that knows the rules the play speaks for itself. At the start of the game each player in turn clicks the type of game he wants to play in the window that appears.
During the game each player in turn selects the card he wants to play (click on the left half of the card) and then click the button "Play card".
Doppelkopf uses 12 cards in 4 suits Clubs(C), Spades(S), Hearts(H), Diamonds(D). Each suit has (point value in brackets) 2 Aces(11), 2 Tens(10), 2 Kings(4), 2 Queens(3), 2 Jacks(2), 2 Nines(0). Therefore the total available points in each game is 240.
Doppelkopf is played with 4 players. In a regular game the 2 players holding a Club Queen play together (the Re-side) against the other 2 (the Contra-side). It is also possible that a player plays alone against the other 3 (a solo).
You have to follow suit. If it is not possible to follow suit, you can choose to either play a trump or discard a card from another suit.
In a regular game the following cards are trumps from high to low: H10, CQ, SQ, HQ, DQ, CJ, SJ, HJ, DJ, DA, D10, DK, D9. As there are 2 of each card there are 26 trumps. In Clubs and Spades the order is: A, 10, K, 9. In Hearts the order is A, K, 9 (as the H10 is a trump). Therefore there are 22 non-trumps.
When a player has both Club Queens he has a 'Marriage'. His partner will be the player that makes the first trick within the first 3 tricks that does not go to the 'Marriage' holder (Clarifying trick). When a Marriage is not announced(S 3.4) or the Marriage holder makes the first 3 tricks, then the Marriage holder plays a Diamond Solo.
For more information refer to the Doppelkopf Wiki Page.
With the announcement 'Re' (Re-side) or 'Kontra' (Kontra-side) the announcer shows that he thinks to be able to win the game together with his partner (Careful: there are also a myriad of tactical reasons to make an announcement-there is not enough room here to cover these). The initial announcement is possible as long as you have at least 11 cards in your hand. When there is a Marriage no announcements can be made until after the clarifying trick. When the first trick is the clarifying trick you can announce as long as you have 11 cards. When it is the second you need 10 cards. When it is the third you need 9 cards.
After the initial announcement you can raise the worth of the game by further announcements. You can announce 'no90' as long as you have at least 10(9, 8) cards in hand, 'no60' with 9(8, 7) cards in hand, 'no30' with 8(7, 6) cards in hand , 'Black' (no tricks) with 7(6, 5) cards in hand. The numbers between brackets are for a marriage with the second/third trick as the clarifying trick. These announcements mean that you think the opponents will not reach 90(60, ) points. You can make these announcements earlier, but it is not allowed to skip one.
There are 240 points in the game. The Re-side wins when it reaches 121 points (or 151, when they announced 'no90'). The Kontra-side wins when it reaches 120(151, ) points. A total of 16 games is played in which solos do not count toward those 16 (of course the acquired points do count).
Win | 1 Point |
Announcement (Kontra/Re) | 2 points each for the successful team |
keep the opponents under90/60/30/no tricks< /td> | 1 Point for each step |
Announce no90/no60/no30/Black | 1 Point for each step | < /tr>
Special Points only in a regular game | Win against the CQueens 1 point, Doppelkopf (a trick with 40+ points) 1 point, catch an opponents DAce (Fox) 1 point, make the last trick with the CJack (Charly) 1 point. |
When there is a solo these points are tripled for the solo player (either plus or minus depending on the result). The other 3 players just receive the regular amount.
For more information refer to the Doppelkopf Wiki Page.