With /join 4 players can join the game. The game begins with /start. Alternatively, you can use the game management.
For someone familiar with the rules (see below ) Doppelkopf players almost everything is self-explanatory. Before the game starts, each player has to click in the middle of the game in turn to see whether they have to declare a special case.
When it is a player's turn , he always has to first select a card (click on the card in its left half) and then click the "Play card" button. (see picture on the left)
The double-headed hand consists of twelve cards each of the four suits: clubs (Kr), spades (P), hearts (H) and diamonds (Ka), namely (counting value in brackets) two aces (11) and two tens (10) per suit. , two kings (4), two queens (3), two jacks (2) and two nines (0). So the game is played with nines.
Doppelkopf is played with four players. In the normal game, the players who have the Kr-Queen (re-party) play against the other two (double-party). However, it is also possible for one player to play against the other three (solo).
In principle, there is an obligation to operate. If a played card cannot be served, it can be trumped or discarded.
Here the following cards are trump in the order given: H10, KrD, PD, HD, KaD , KrB, PB, HB, KaB, KaAs, Ka10, KaK, Ka9. Since all cards are present twice, there are 26 trumps in play. All other cards are missing in the order Ace, 10, K, 9. So there are 22 missing cards in the game (note the special position of the H10!)
Has one Players both KrD, he has a 'marriage'. His partner is the one who takes the first trick within the first three tricks that does not go to the wedding heir (clearing trick). If a wedding is not registered (see 4.) or the wedding celebrant takes the first three tricks, the wedding celebrant plays a color solo in Ka.
First the reservation query is made: first the person sitting to the left of the giver determines whether he has a reservation or not (then he says "healthy"). Then it continues clockwise until all players have been asked for a reservation. All players who have registered a reservation will then be asked to indicate the nature of their reservation. A solo takes priority over a wedding. If several players register a solo, the player sitting "further forward" has priority. The play is not handed over to the solo player.
With the announcement "Re" (re-party) or "Kontra" (contra-party), the announcer shows that he believes that he and his partner can win the game (caution: es There are also countless 'tactical' reasons for an announcement - that would go beyond the scope here!). An announcement is possible as long as the announcer has eleven cards in his hand. At a wedding, no announcement may be made until the clearance is over. If the clarification occurs with the first trick, there must still be eleven cards in hand at the time of the announcement, if with the second, ten more, and with the third, nine more.
The partners can only increase the value of the game by canceling after the announcement has been made. Rejections are: "No 90" with 10 (9, 8) cards in hand "No 60" with 9 (8, 7) cards in hand "No 30" with 8 (7, 6) cards in hand "Black " with 7 (6, 5) cards in hand (information in brackets for the wedding, clarification in the second or third trick) The rejection means that the opposing party will not reach 90 (60 ...) points. Cancellations can also be made early, but no one may be left out.
240 points are overall in the game. The Re party wins when it has 121 (151,...) points. The opposing party wins with 120 (151,...) points. If "Contra" was announced and no "Re" was announced at the same time, the Re side would have 120 points to win the game.
Scoring is based on the PLUS-MINUS scoring: In the normal game, the players of the winning party receive the following game points positive, the players of the losing side with a negative sign:
Won | 1 point |
Announcement Kontra/Re | 2 points each |
played under 90/60/30/black | 1 point per step< /td> |
no 90/60/30/black canceled | 1 point per step |
Special points td> | won against the Kr-Queens 1 point, Doppelkopf (trick with 40+ eyes) 1 point, KaAs (Fuchs) caught by the opposing team 1 point, KrJack (Karlchen) takes the last trick 1 point | tr>
This point is tripled for the solo player and is credited to him if he wins and deducted if he loses. The three players from the opposing team are given the simple number of points with the opposite sign.
First the reservation query is made: first The person sitting to the left of the giver determines whether he has a reservation or not (then he says “healthy”). Then it continues clockwise until all players have been asked for a reservation. All players who have registered a reservation will then be asked to indicate the nature of their reservation. A solo takes priority over a wedding. If several players register a solo, the player sitting "further forward" has priority. The serve is not given to the solo player.
If tournaments are played with /option, the following applies.
Have several players registered in the same game "Reserve", the order applies:
1. Mandatory solo,
2. Pleasure solo,
3. Wedding.
The first solo is considered a compulsory solo and receives a performance.