With /join 2 to 5 players can enter the game. With /start the game begins. Alternatively, you can use the game management use.
The players build together a landscape with cities and streets. Each player must try to reach as many points as possible by placing Pöppel on roads (as a road camper) or in a city (as a knight). It is also possible to place pöppel on meadows (as farmers) or on a monastery (as a monk).
If you're on the line, you'll have to create a box - to match it. This means: roads on roads, meadows on meadows and cities to cities. To do this, you can turn the box with the help of the blue arrow (picture left). After that, on the map (picture above) you simply click on the free space you want to place the box.
Then you can insert a poppet on the straight-laid box (and only there!). Small squares are displayed on the placed box. You click on one of them to place the play figure there. It should be noted that you can only put on/in a meadow/town/street if there is no play figure on/in this one. For example, only several knights can come to a city by connecting two or more districts!
At the top of the left are the names of the players. In addition, you can see the points collected so far and below the Pöppels still available, of which you have seven pieces at the beginning.
Points for:
Once a city is finished, there are points for players that have most knights there. There are two points for each field and each coat of arms. Exception is a city consisting only of two fields. This gives only two instead of four points. The game characters go back to their owners. If a city is not finished until the end of the game, there is only one point per coat of arms/field.
Once a road is finished, there are points for the players that have the most road campers there. There is a point for each small carcase involved in the street. Roads are limited by crossings or dead ends. The game characters go back to their owners. Unfinished roads are valued like finished roads (e.g. the unfinished road on the left would have seven points in the final evaluation).
As soon as a monastery is completely enclosed, there are as many points for a monk there as Kärtchen border to the monastery cage (also diagonally, including the monastery map itself, thus a maximum of nine points). The monk moves back directly to the player. If a monastery is not yet completed at the end of the game, the monk receives a point for every platelet bordering the monastery (including a monastery).
These are only valued when playing. So you can never get a farmer used during the game. There are three points for every finished city on a meadow where you have (with) most peasants. However, each player can only value each city once. Note: the publisher has changed the rules several times, in particular the peasant rule. The BSW took this into account by implementing the first, original rule as "old" option (see Options). However, it was not possible to take into account all changes in the rule, so that the rules described here apply - even if there are now several rules that deviate from it.
The game ends when all 72 platelets are laid. If a pulled platelet cannot be properly created, this comes from the game and the player draws a new one.
With the choice of the "game of the year" the publisher changed the rules. The rules now valid are explained above. You can also play in the board game world according to the old rules. Farmers are counted differently there:
There are four points for each finished city for the players who have the most peasant on all meadows bordering this city.
Attention: due to the subsequent extensions (CCE, CCHuB, CCBuD, etc.) there may be problems of appreciation in the peasant evaluation. Therefore, the option old is only recommended with the basic version!
The "Flus extension" appeared in Essen in 2001. At the start of the game, players first place a river, after which only the normal carts.