With /join can enter 2 - 5 players into the game. With /start the game begins. Alternatively, you can use the game management use.
Blockers is a laying game with simple rules that requires overview and flexibility. Each player tries to put his toys on the board so that he forms as few groups as possible. That would actually be quite simple if you would always pull the appropriate stones and the dear fellow players would not have their own plans...
This online rule primarily addresses the operation of the game. For special cases and examples, Original Rule to be added. There is also a video guide of the publishing house.
Each player has 28 platelets in its color, of which he randomly gets on the hand at the beginning of five (2).
Players reihumly put one of their five handplates on the schedule and then redraw a new one.
All platelets bear either a number, a letter or a symbol. Each platelet can accordingly only be placed on the schedule provided for this purpose.
A plate with the letter F may therefore only be placed in the row F, a plate with the number 3 only in column 3, a plate with a half moon only on the nine fields in the lower left corner.
If you click on a plate in its deposit, you will lighten possible laying positions on the board. For laying down, you only have to push the plate onto a suitable field. If you move a plate over a storage space, you will also see if the platelet can be placed here (green) or not (red).
Blockers stones are Joker and can be placed on any field.
A plate can be placed on a free field as well as on a occupied field. On occupied fields may only be placed if the plate lying there is individually or as a group of two. For larger groups, care must be taken to ensure that the group is not split by laying the new plate because this is Not permitted. The superstructured player must take the replaced plate. At the end, this counts minus points (see game end).
Can a player not place any of his platelets on a free field, must: he put on a occupied field.
Once each player has pulled his last platelet, another round is played, then the game ends. The following is now evaluated:
The player with the at least minus points wins.
At the same time, the player who has caught fewer opponent's platelets wins.
The profi option is only applicable in two games. Each of the two players receives two plate colors and can decide in each train what color they want to lay. The game ends when each player has only four platelets in each color. The score runs analogously to the original rule, one counts here the groups of both colors. In the case of the prisoner platelets there are also the most widely accepted color, even if it is one of its own!.
With the /match X option you can set a game to X victories. The match ends as soon as a player reaches X Siege.
With the /sumof X option, you can adjust that a match ends after X games. Those who have reached the highest sum of the scores from all games will win the match.