agentdog is a team game in which you should keep an eye on all agents and try together to bring all the characters of your team to the finish. < /Span>
You end up in a normal field at the end of a movement, you place the figure In such a way that the color is visible. Color is no longer visible.
A submerged figure may be moved by all people. Important exception: As long as one of your characters stands on your own starting field, you must not draw any submerged figures. continue to move red cards through special functions, i.e. through an exchange or with the 4.
as soon Ending a normal field, its color will be visible again.
You can only draw under diving figures to your own target fields.
As soon as you end the movement on one of your target fields, the figure will be turned over so that the color is visible:
The figure your own color remains at the finish line. If the figure has the color of your team member, she comes back to its starting area.
An opposing figure comes to the most freely back, free target field of the corresponding color. > You have reached the target fields with all the figures of your color, you do not get out of the game, but help your team member. So you will continue to get cards and now pull the characters of your team member (instead of your own characters). Some special cards can also allow you to move foreign figures. skip and beat
On each field, only one figure can always stand. If you end the movement of a figure in a occupied field, you have to beat the figure already standing there.
If you hit your own figure or figure of your team member, you have to put all your other hand cards under the stack of storage at the end of this train and exit the current round. Span >
You end the movement of a figure on one of the 4 agent meetings, a meeting of two spies takes place at the end of your complete train.
You pull the figure, which is next behind the figure just drawn, onto the field directly behind the agent meeting point.
This can be a considerable route. Since the figure used always ends up on a hole, it also dives under. It is irrelevant what color this figure has or whether this figure has just been submerged.
You can even use a figure in this way. Triggered several agent meetings, you decide on the order.
if you have a card with blue Moving background, you move a figure forward by just as many fields as the number on the map. This is a start card. If you play this card, you have to choose one of three options: - pull 1 figure by exactly 1 field or
- put a figure from your start area on your own starting field
< div Class = "Clear">This is a start card. If you play this card, you have to choose one of the two options:
- pull 1 figure forward by exactly 13 fields or
< P> - Put a figure from your start area on your own starting fieldExchange: If you do this Map play, you have to swap 2 sub -diving characters.
Both figures remain under immersion even after the exchange.
You are not allowed to view the colors of the characters during the exchange.
If only one or no figure is submerged, you cannot play this card.
Copy: With this card you copy the last played card as if you had played it yourself.
You don't necessarily have to use the same function as the person she played. B. a played 1/11 card, you can freely choose which of the 3 options of this card you want to carry out.
If you play a copy of a copy, you also copy the previously copied card. < /p>
You can freely on your own, on figures of your team member and on Divide the submerged figures.
You have to fully use all points. However, you can freely determine the order or division.
ATTENTION: All figures (including your own) that are reached or overhauled with 4 are burned and are beaten! Span> Only when all 4 points have been used up completely will the figures be turned over or the agent meeting point is triggered.
If all 4 characters from you or your team member are already at the finish line, you can even move the figures of the other team.