With /join 2 to 7 players can enter the game. With /start the game begins. Alternatively, you can use the game management use.
Take 11! everything turns like the older brother 6 takes! around the Hornochsen. Each player tries to get rid of his ten handcards as quickly as possible on the storage stack. However, the deposited card may be a maximum of ten higher than the top card of the deposit stack. If you don't have a matching card, it's 11.
There are 100 horn ox cards and ten bull cards in the game. Each player receives ten horn ochs cards, the rest serve as redrawing stacks. A horn ox card is designed as a first deposit stack. The cop cards are only used during the game.
The game is played over as many rounds as participants. Each player tries to get rid of his handcards as quickly as possible. If one is in turn, one has two possibilities:
or
The following applies when laying down:
Example: If a 54 is placed as the top card of the storage stack, it is only possible to place cards from 55 to 64
After the 100, the row is continued again at 1, 2, 3...
As long as you don't have bull cards (see below), you can always take only one card.
To deposit, you simply select the corresponding card on your hand and then click on the desired storage stack (of course only one stack is present at the beginning).
The game action display (5) should be set to the green arrow.
If or if you don't want to place a suitable card, you have to pick up any storage stack.
To do this, click on the game action display to jump over to the red arrow. Now you can select a storage stack. All cards of this stack are now added to their own hand cards. Stock of the taken stack from three or more cards, the Bull card (4). This now empowers you to use several cards a Stacking. The normal deposit rules also apply here.
For example, if a 54 is located as the top card of the depositing stack, it is possible to place, for example, 56, 59, 60 and 64 as the owner of a bull card.
Each time a deposit stack has been taken, two new cards are covered by the draw-down stack as a new (additional) deposit stack. Thus, in the course of a round you have more and more draw piles for depositing or picking up to choose from.
If you receive another bull card during the game, you can two Stack multiple cards. With three bull cards on three stacks, etc. If you have several bull cards, but you want to make fewer trains than possible, you can simply adjust to the black pouch with one click.
If the ten bull cards in the game are already assigned, the player who would have to take an eleventh card gets a bull card from the player with most bull cards. At the same time, he may choose the co-player.
Once a player manages to deposit all his handcards, a round ends. Now the number of all horn ochs (not the number of cards or values) on the remaining handcards of the players is listed as minus points. The player with most minus points will start the new round.
The game ends when as many rounds were played as fellow players participate. Those who have collected the fewest minus points will win the game.